Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How much technologywould you allow in a non-steampunk setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CruelSummerLord" data-source="post: 3630461" data-attributes="member: 48692"><p>My complicated answer: </p><p></p><p>For me, it is of the utmost importance to nurture and protect the integrity of the setting above all else. That means no fantasy/Western crossovers, a lack of magical items and high-level characters, and most certainly no firearms, industrialization, or anything like that that might provoke an industrial revolution. </p><p></p><p>Unlike MoogleEmpMog, I am perfeclty happy remaining in the Tolkienesque "tropes"; I see no reason to add in more modern elements that I don't like, and that I would see as contaminating the setting. I myself believe there's plenty of life left in the classic plain-vanilla Tolkien-clone setting, and that you can just as easily put fresh spins on old ideas as create new ones. YMMV. </p><p></p><p>Anyway, there are several steps I've taken to protect my own version of the setting from contamination: </p><p></p><p>-First off, oil and gasoline are in far too limited a quantity to supply the needs of an industrial revolution, and they do not work the same way they do in real life-sure, oil can burn trolls, but it can't burn to power an engine. If we're going to be messing with ecology and physics, I see no reason why we can't muck with chemistry, too. </p><p></p><p>-Gnomes are the masters of technology. They can make primitive versions of the printing press, strange devices the likes of which you might see in the sketchbooks of Leonardo Da Vinci, and come up with all sorts of other labor-saving devices, but these things must all be powered by muscle power. It is also worth noting that humans cannot get gnomish devices to work for them. A human and a gnome each trying to build their own printing press, each following the exact same blueprints, will find that the gnome's printing press invariably works better than the human's, which is more likely to fall apart than anything else, although clocks and other devices could possibly work when built by humans. </p><p></p><p>-With no combustion, the only sources of power are water or wind, and usually far more common brute muscle power. Sophisticated things such as primitive cranes, rock drills, and other labor-saving devices based on counterweights, leverage principles, and other things, but they all have to be powered by hand. Wind and water power are usually insufficient for larger-scale devices, which means no clockwork-powered submarines or non-magical airships. </p><p></p><p>-The mortal races are still using the very same weapons and armor technology they were using five thousand years ago; and five thousand years hence, they will be wearing the same suits of plate mail and chainmail, and wielding the same swords and axes they do now, although obviously the styles and appearance will change with time.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3630461, member: 48692"] My complicated answer: For me, it is of the utmost importance to nurture and protect the integrity of the setting above all else. That means no fantasy/Western crossovers, a lack of magical items and high-level characters, and most certainly no firearms, industrialization, or anything like that that might provoke an industrial revolution. Unlike MoogleEmpMog, I am perfeclty happy remaining in the Tolkienesque "tropes"; I see no reason to add in more modern elements that I don't like, and that I would see as contaminating the setting. I myself believe there's plenty of life left in the classic plain-vanilla Tolkien-clone setting, and that you can just as easily put fresh spins on old ideas as create new ones. YMMV. Anyway, there are several steps I've taken to protect my own version of the setting from contamination: -First off, oil and gasoline are in far too limited a quantity to supply the needs of an industrial revolution, and they do not work the same way they do in real life-sure, oil can burn trolls, but it can't burn to power an engine. If we're going to be messing with ecology and physics, I see no reason why we can't muck with chemistry, too. -Gnomes are the masters of technology. They can make primitive versions of the printing press, strange devices the likes of which you might see in the sketchbooks of Leonardo Da Vinci, and come up with all sorts of other labor-saving devices, but these things must all be powered by muscle power. It is also worth noting that humans cannot get gnomish devices to work for them. A human and a gnome each trying to build their own printing press, each following the exact same blueprints, will find that the gnome's printing press invariably works better than the human's, which is more likely to fall apart than anything else, although clocks and other devices could possibly work when built by humans. -With no combustion, the only sources of power are water or wind, and usually far more common brute muscle power. Sophisticated things such as primitive cranes, rock drills, and other labor-saving devices based on counterweights, leverage principles, and other things, but they all have to be powered by hand. Wind and water power are usually insufficient for larger-scale devices, which means no clockwork-powered submarines or non-magical airships. -The mortal races are still using the very same weapons and armor technology they were using five thousand years ago; and five thousand years hence, they will be wearing the same suits of plate mail and chainmail, and wielding the same swords and axes they do now, although obviously the styles and appearance will change with time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much technologywould you allow in a non-steampunk setting?
Top