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General Tabletop Discussion
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How much treasure to give to your players?
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<blockquote data-quote="ourchair" data-source="post: 5258967" data-attributes="member: 85362"><p>I know it sounds horrid, but I just give players gold according to the DMG rules, and then distribute magic items on an as needed basis. (What? Someone's fallen behind on his pluses? Okay, the next magic item is designed for that player?)</p><p></p><p>I don't spell that out for the players though. Sometimes players don't t pick up on the subtleties of the item (That Elven Cloak is for you who loves to sneak!) and decide that it's <em>for </em>them, and give it to someone else (Your stealth sucks, here you can have it even though you already have a +2 to your NADs) then that's not my problem.</p><p></p><p>Just keeping track of where the players are on to-hit and defenses is enough anyway for me to prevent using monsters that eclipse those numbers too much. (Which is why I never understood that whole jazz about, "Eventually the players start falling behind the monsters!")</p></blockquote><p></p>
[QUOTE="ourchair, post: 5258967, member: 85362"] I know it sounds horrid, but I just give players gold according to the DMG rules, and then distribute magic items on an as needed basis. (What? Someone's fallen behind on his pluses? Okay, the next magic item is designed for that player?) I don't spell that out for the players though. Sometimes players don't t pick up on the subtleties of the item (That Elven Cloak is for you who loves to sneak!) and decide that it's [I]for [/I]them, and give it to someone else (Your stealth sucks, here you can have it even though you already have a +2 to your NADs) then that's not my problem. Just keeping track of where the players are on to-hit and defenses is enough anyway for me to prevent using monsters that eclipse those numbers too much. (Which is why I never understood that whole jazz about, "Eventually the players start falling behind the monsters!") [/QUOTE]
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How much treasure to give to your players?
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