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How much trouble are my party in?
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<blockquote data-quote="MerricB" data-source="post: 4753202" data-attributes="member: 3586"><p>Quick run-down of what occurred in the session:</p><p></p><p>[sblock]</p><p>The PCs went after the White Dragon first. The fight against the Winter Eladrin was a breeze: the PCs could basically just stay in a doorway and stay off the ice and hit all the Eladrin with their very strong ranged attacks.</p><p></p><p>Against the White Dragon, they bluffed their way past. Nate's Warlock convinced the dragon that the regular pack of cards they'd stolen from the Eladrin was "The Royal Pack of the Feywild King", and then Splug used his Thievery skill to exchange it for the amethyst splinter whilst Nate continued to distract the dragon. That was very nicely done by the party.</p><p></p><p>After that, the party started exploring the Far Realm foulspawn. The first encounter (with the demonic mouths) was tough. Without the defenders to lock them down, the foulspawn attacked the wizard and warlock and caused them a lot of grief, and Greg's ranger took a lot of damage against the foulspawn barbarians.</p><p></p><p>At this point, the wizard and the warlock were out of dailies, but the ranger and Splug (rogue) still had all of theirs. They decided to try one more encounter... the ogre and the gorgon. I hadn't toned this encounter down, and it was brutal. The Ranger (being a two-weapon fighter) ended up in melee with the ogre, and took a lot of damage. To be fair, he probably could have survived the ogre's damage. What he couldn't survive was the poison arrow that he failed 4 saving throws against! Adam was able to give him potions of healing, but the 10 damage just put him unconscious again.[/sblock]</p><p></p><p>Eventually, the ranger died (third failed death save) and the rest of the party escaped back down to the first level to recover.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4753202, member: 3586"] Quick run-down of what occurred in the session: [sblock] The PCs went after the White Dragon first. The fight against the Winter Eladrin was a breeze: the PCs could basically just stay in a doorway and stay off the ice and hit all the Eladrin with their very strong ranged attacks. Against the White Dragon, they bluffed their way past. Nate's Warlock convinced the dragon that the regular pack of cards they'd stolen from the Eladrin was "The Royal Pack of the Feywild King", and then Splug used his Thievery skill to exchange it for the amethyst splinter whilst Nate continued to distract the dragon. That was very nicely done by the party. After that, the party started exploring the Far Realm foulspawn. The first encounter (with the demonic mouths) was tough. Without the defenders to lock them down, the foulspawn attacked the wizard and warlock and caused them a lot of grief, and Greg's ranger took a lot of damage against the foulspawn barbarians. At this point, the wizard and the warlock were out of dailies, but the ranger and Splug (rogue) still had all of theirs. They decided to try one more encounter... the ogre and the gorgon. I hadn't toned this encounter down, and it was brutal. The Ranger (being a two-weapon fighter) ended up in melee with the ogre, and took a lot of damage. To be fair, he probably could have survived the ogre's damage. What he couldn't survive was the poison arrow that he failed 4 saving throws against! Adam was able to give him potions of healing, but the 10 damage just put him unconscious again.[/sblock] Eventually, the ranger died (third failed death save) and the rest of the party escaped back down to the first level to recover. Cheers! [/QUOTE]
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