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How much tweaking do you do in your world?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 166846" data-attributes="member: 3139"><p>Copied over from the Ezboard Forum:</p><p></p><p></p><p>I always make up my own world or extremely alter a published one. </p><p></p><p>The one I am DMing right now is a "Ravenloft on the Material Plane." In this world, the evil gods defeated the good gods, and are now warring among themselves for the leftover portfolios. The landscape of the world has been decimated by the explosion in evil races, the outer planes are a complete mess and it is up to the PCs to eventually set things right.</p><p></p><p>If I hadn't chosen that one, I would have played in a pseudo-Rokugan where each of the clans is a different race and the entire empire has been thrown into turmoil as a result of the Emperor's death/banishment. I would have completely discarded the timeline for typical Rokugan, and instead run my game one thousand years after the Seven Thunders imprisoned Fu Leng. And no, Fu Leng is not dead. </p><p></p><p>Edit: I realized I didn't answer your question. Oops.</p><p></p><p>I only use the core books as standards, and besides that, I have 25 pages of house rules. The game is fundamentally the same, however, I have made so many changes that it is a completely different version of DnD. </p><p></p><p>One in which there are no PrCs, cross-class skills are eliminated, clerics spontaneously cast their domain spells instead of cure spells, you can save skill points and feats, Monks and Paladins can freely multiclass, Rogues get bonus skill feats, Bards cast divine spells, Rangers gain virtual feats and a linear favored enemy bonus, etc...</p><p></p><p>So actually, I never use any of the rules as given...go figure.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 166846, member: 3139"] Copied over from the Ezboard Forum: I always make up my own world or extremely alter a published one. The one I am DMing right now is a "Ravenloft on the Material Plane." In this world, the evil gods defeated the good gods, and are now warring among themselves for the leftover portfolios. The landscape of the world has been decimated by the explosion in evil races, the outer planes are a complete mess and it is up to the PCs to eventually set things right. If I hadn't chosen that one, I would have played in a pseudo-Rokugan where each of the clans is a different race and the entire empire has been thrown into turmoil as a result of the Emperor's death/banishment. I would have completely discarded the timeline for typical Rokugan, and instead run my game one thousand years after the Seven Thunders imprisoned Fu Leng. And no, Fu Leng is not dead. Edit: I realized I didn't answer your question. Oops. I only use the core books as standards, and besides that, I have 25 pages of house rules. The game is fundamentally the same, however, I have made so many changes that it is a completely different version of DnD. One in which there are no PrCs, cross-class skills are eliminated, clerics spontaneously cast their domain spells instead of cure spells, you can save skill points and feats, Monks and Paladins can freely multiclass, Rogues get bonus skill feats, Bards cast divine spells, Rangers gain virtual feats and a linear favored enemy bonus, etc... So actually, I never use any of the rules as given...go figure. [/QUOTE]
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