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How much tweaking do you do in your world?
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<blockquote data-quote="apoptosis" data-source="post: 166892" data-attributes="member: 3226"><p>Lots of tweaking......</p><p></p><p>My players are all ex-Rolemaster players. I wanted a darker more dangerous feel to the game that is prevalent in rolemaster. I use the forgotten realms, but changed it to a less 'magical' world. (I use FR because the sourcebook was pretty good as long as everything is toned down and i dont use the NPCs).</p><p></p><p>Magic is harder (Wiz spells take 1 hr/lvl to memorize (or .5 hr/lvl if spell mastered), Sorcer spells dont use spells per day but instead take subdual damage (1+1/spell level) but have more spells known. Dwarves use rune magic (copied it from some web page). Elven mages use psionics (mind magic) (though they cost lvl*pp) and i use alot of PsiCo's variations. Clerical magic is subject to the will of the gods and gods arevery capricous (roll DC to cast spells). So magic is very deadly just not as easy to use. Magic Items are more rare and precious (scrolls and potions though are not uncommon).</p><p></p><p>I use the grim'n'gritty combat system so life is deadlier (in theory more realistic...but that is said with a smirk). I nerfed/changed evasion some (as now hitpoints are much closer between monks/thieves and fighters).</p><p></p><p>I use a number of published PrC's (easier) but fit them to my version of FR. </p><p></p><p>So I do lots of tweaking..with rules, campaign characteristics, Classes etc........</p><p></p><p>Apoptosis</p></blockquote><p></p>
[QUOTE="apoptosis, post: 166892, member: 3226"] Lots of tweaking...... My players are all ex-Rolemaster players. I wanted a darker more dangerous feel to the game that is prevalent in rolemaster. I use the forgotten realms, but changed it to a less 'magical' world. (I use FR because the sourcebook was pretty good as long as everything is toned down and i dont use the NPCs). Magic is harder (Wiz spells take 1 hr/lvl to memorize (or .5 hr/lvl if spell mastered), Sorcer spells dont use spells per day but instead take subdual damage (1+1/spell level) but have more spells known. Dwarves use rune magic (copied it from some web page). Elven mages use psionics (mind magic) (though they cost lvl*pp) and i use alot of PsiCo's variations. Clerical magic is subject to the will of the gods and gods arevery capricous (roll DC to cast spells). So magic is very deadly just not as easy to use. Magic Items are more rare and precious (scrolls and potions though are not uncommon). I use the grim'n'gritty combat system so life is deadlier (in theory more realistic...but that is said with a smirk). I nerfed/changed evasion some (as now hitpoints are much closer between monks/thieves and fighters). I use a number of published PrC's (easier) but fit them to my version of FR. So I do lots of tweaking..with rules, campaign characteristics, Classes etc........ Apoptosis [/QUOTE]
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