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How much tweaking do you do in your world?
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<blockquote data-quote="nameless" data-source="post: 167023" data-attributes="member: 1543"><p>I've got a homebrew setting full of new races and classes and whatnot (which are kinda specific to the setting) and an altered cosmology/pantheon. There is one rule I applied that I'm particularly proud of, though:</p><p></p><p>Silver and gold, in large quantities, prevent divination and astral travel respectively. This gives the rare metals inherent value and gives a reason to have silver/gold for their own sake. The formula I use is as follows: (Weight of the metal in lbs.)^2 / 100. This gives the radius from the center of the metal in which divination and teleportation are prevented. So 100 lbs. of gold (5000 gp) prevents teleportation into a 100 foot radius. 500 lbs. of silver(2500 gp) prevents scrying within 2500 ft. There's also the cool paradoxical side effect that it requires silver in a mirror to scry in the first place.</p><p></p><p>I've found that this rule makes the game much more playable at the levels where Scrying and Tepelortation become possible. It doesn't take a powerful wizard to protect a fortress from long-distance assault, but it is still infeasible to carry that much metal on a personal scale. It makes people more useful than magic in warfare.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 167023, member: 1543"] I've got a homebrew setting full of new races and classes and whatnot (which are kinda specific to the setting) and an altered cosmology/pantheon. There is one rule I applied that I'm particularly proud of, though: Silver and gold, in large quantities, prevent divination and astral travel respectively. This gives the rare metals inherent value and gives a reason to have silver/gold for their own sake. The formula I use is as follows: (Weight of the metal in lbs.)^2 / 100. This gives the radius from the center of the metal in which divination and teleportation are prevented. So 100 lbs. of gold (5000 gp) prevents teleportation into a 100 foot radius. 500 lbs. of silver(2500 gp) prevents scrying within 2500 ft. There's also the cool paradoxical side effect that it requires silver in a mirror to scry in the first place. I've found that this rule makes the game much more playable at the levels where Scrying and Tepelortation become possible. It doesn't take a powerful wizard to protect a fortress from long-distance assault, but it is still infeasible to carry that much metal on a personal scale. It makes people more useful than magic in warfare. -nameless [/QUOTE]
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