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*Pathfinder & Starfinder
How much value do you place on Time
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<blockquote data-quote="Rod Staffwand" data-source="post: 6578844" data-attributes="member: 6776279"><p>Time is one of the best weapons in the DM's arsenal to create compelling gameplay. Period. Full stop. End of story.</p><p></p><p>Time limits spur action and force choices.</p><p></p><p>I picked 'fast and loose' since I don't like to account for each and every second of a game day. I usually break the overall adventure action down into 'scenes' which are all about 10 minutes long. A combat, a chase, an interaction with an NPC, exploring a chamber, or climbing a tall cliff are all scenes and are counted as 10 minutes whether they take 5 or 15 minutes. Thus, a consequence might be 6 scenes away with the players needing to determine how they spend those 6 intervening scenes to their best advantage. I usually do the same with days, weeks and longer periods of time if needed.</p><p></p><p>I try to avoid artificial or contrived time limits for the sake of having them. I usually go with a dynamic situation in which the party is facing off against a rival force with its own goals and timetable.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6578844, member: 6776279"] Time is one of the best weapons in the DM's arsenal to create compelling gameplay. Period. Full stop. End of story. Time limits spur action and force choices. I picked 'fast and loose' since I don't like to account for each and every second of a game day. I usually break the overall adventure action down into 'scenes' which are all about 10 minutes long. A combat, a chase, an interaction with an NPC, exploring a chamber, or climbing a tall cliff are all scenes and are counted as 10 minutes whether they take 5 or 15 minutes. Thus, a consequence might be 6 scenes away with the players needing to determine how they spend those 6 intervening scenes to their best advantage. I usually do the same with days, weeks and longer periods of time if needed. I try to avoid artificial or contrived time limits for the sake of having them. I usually go with a dynamic situation in which the party is facing off against a rival force with its own goals and timetable. [/QUOTE]
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How much value do you place on Time
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