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How much Warlord do you want?
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<blockquote data-quote="hawkeyefan" data-source="post: 7043265" data-attributes="member: 6785785"><p>I've not gotten too involved with any of the Warlord discussions. I personally don't have very strong feelings about it. I actually considered the class to be one of the highlights of 4E. But my opinion of 4E overall is pretty low, so I'm not sure that says much.</p><p></p><p>And I generally don't want to see folks not get what they want...I don't really see the aversion to the class being a strong enough argument against it having a place in the game. Those who don't like it can simply avaoid it.</p><p></p><p>There seem to be such varying opinions on the topic that it's hard to really pin it down. This may be WotC's reason for not wanting to touch the class with a ten foot pole. No matter what they come up with, there will be groups of people who will say that their design failed. Maybe this is why they've taken little bits of Warlord style abilities and placed them in other classes? Maybe that was a way to get some feedback on them without saying the word Warlord...it seems to be a pretty strong trigger word for many. </p><p></p><p>What's interesting to me is that none of the Warlord options existing on the DMsGuild seem to allow for different approaches. They all seem to pick one approach and then design that approach as best as they can. It'd be refreshing to see a DMsGuild version that had multiple versions of the Warlord. For example, the Warlord as a class but also having the Warlord as a subclass of Fighter, and a subclass of Bard.</p><p></p><p>One product that gives everyone a choice that would best work for what they want of the Warlord. Rather than simply creating a product that advocates for one version and then tries to design around that. </p><p></p><p>I think such an approach would be the only way to make it work. And I don't know if WotC would really want to not commit to a specific version.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7043265, member: 6785785"] I've not gotten too involved with any of the Warlord discussions. I personally don't have very strong feelings about it. I actually considered the class to be one of the highlights of 4E. But my opinion of 4E overall is pretty low, so I'm not sure that says much. And I generally don't want to see folks not get what they want...I don't really see the aversion to the class being a strong enough argument against it having a place in the game. Those who don't like it can simply avaoid it. There seem to be such varying opinions on the topic that it's hard to really pin it down. This may be WotC's reason for not wanting to touch the class with a ten foot pole. No matter what they come up with, there will be groups of people who will say that their design failed. Maybe this is why they've taken little bits of Warlord style abilities and placed them in other classes? Maybe that was a way to get some feedback on them without saying the word Warlord...it seems to be a pretty strong trigger word for many. What's interesting to me is that none of the Warlord options existing on the DMsGuild seem to allow for different approaches. They all seem to pick one approach and then design that approach as best as they can. It'd be refreshing to see a DMsGuild version that had multiple versions of the Warlord. For example, the Warlord as a class but also having the Warlord as a subclass of Fighter, and a subclass of Bard. One product that gives everyone a choice that would best work for what they want of the Warlord. Rather than simply creating a product that advocates for one version and then tries to design around that. I think such an approach would be the only way to make it work. And I don't know if WotC would really want to not commit to a specific version. [/QUOTE]
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