Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
How much Warlord do you want?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7043282" data-attributes="member: 996"><p>There's a lot of reasons to want that. One of them, like the reason to want to never see something officially released by WotC, in print, is validation. Some folks just need the stamp of officialdom, on a dead tree, to feel like their agenda has been served, and D&D is really their exclusive purview. Some people like that will be displeased with any reasonable decision, because they're not a united front, and have no room for compromise, either the game is all theirs, and everyone who disagrees with them is excluded, or it's not really the game anymore and they've been betrayed.</p><p></p><p>5e, of course, aims for the large excluded middle between those two extremes, though it has, among it's many playtest-articulated unrealistic goals, claimed that it wants to be as inclusive as it can, both in terms of being for fans of all past editions, and in terms of supporting more playstyles than past editions had individually. And coming through on that goal would mean finishing out the classes 'missing' from the PH. First and foremost among them, the only class from a prior-edition PH not included, by name, in the 5e PH, the Warlord. Now, the edition war was a thing, the very thing that prompted the whole touchy-feelie, kumbya playtest goals of 5e, and the opposition to the Warlord has painfully obvious, undeniable roots in that conflict, and including the Warlord is necessary (but not sufficient) to heal that rift. By the same token, the desire to see one of the best classes introduced by 4e included has obvious roots in the other side of that conflict. The exclusion of the Warlord from the PH was a huge compromise the h4ter agenda of exclusing all things 4e. The eventually re-introduction of the class as an opt-in option in some print supplement, is the absolute very least that WotC could do to plausibly offer a similar, if clearly subordinate, compromise to the other side. If it eventually happens, it'll hardly be a 4venger victory, 5e will still very clearly and unequivocally be a very traditionalist edition of D&D, with all it's beloved sacred cows peacefully grazing away - it'll just have a some plausible claim of inclusion. Not enough to satisfy the extremists on either side*, but perhaps enough to move on.</p><p></p><p></p><p> There are in fact 0 versions of the Warlord in 5e. There are some backgrounds, a feat, and some sub-classes that incorporate bits of the Warlord concept, but that's at all the same thing as an actual attempt at the Warlord. There are feats, backgrounds, and two sub-classes (EK & AT) in the PH that offer bits of the Wizard class, there are other wizard(ish) options in SCAG & UA. They were in no way failed attempts at the Wizard, and neither obviate, nor or obviated by the presence of the Wizard in the PH. The Wizard is the most obvious example, but each class has at least a bit of it's mechanics or flavor lifted by a background or feat or impinged upon by another class. </p><p></p><p>The argument that </p><p></p><p> They have not tried. They have so far pointedly avoided it. That creates an appearance of exclusion that is harmful to the goals of 5e. It should be resolved.</p><p></p><p> I hope that's clear now. It's important, to the 5e goal of healing the rift in the community, that a good-faith attempt at inclusion is seen to be made. The bar for that is startlingly low, compared to the demands of the edition war. An official class, in print, that is a worthy successor to the original - an optional class, in a supplement, that need never contaminate the play experiences of purists. That is a very, very reasonable compromise to ask for, far more reasonable than the violent detractors of the edition war ever were, far more reasonable than the naysayers opposing the Warlord, now, are being. </p><p></p><p>If you have any further confusion on the topic, I'd be happy to take it up with you in PM.</p><p></p><p> PM Conversations can easily accomodate multiple people, now.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7043282, member: 996"] There's a lot of reasons to want that. One of them, like the reason to want to never see something officially released by WotC, in print, is validation. Some folks just need the stamp of officialdom, on a dead tree, to feel like their agenda has been served, and D&D is really their exclusive purview. Some people like that will be displeased with any reasonable decision, because they're not a united front, and have no room for compromise, either the game is all theirs, and everyone who disagrees with them is excluded, or it's not really the game anymore and they've been betrayed. 5e, of course, aims for the large excluded middle between those two extremes, though it has, among it's many playtest-articulated unrealistic goals, claimed that it wants to be as inclusive as it can, both in terms of being for fans of all past editions, and in terms of supporting more playstyles than past editions had individually. And coming through on that goal would mean finishing out the classes 'missing' from the PH. First and foremost among them, the only class from a prior-edition PH not included, by name, in the 5e PH, the Warlord. Now, the edition war was a thing, the very thing that prompted the whole touchy-feelie, kumbya playtest goals of 5e, and the opposition to the Warlord has painfully obvious, undeniable roots in that conflict, and including the Warlord is necessary (but not sufficient) to heal that rift. By the same token, the desire to see one of the best classes introduced by 4e included has obvious roots in the other side of that conflict. The exclusion of the Warlord from the PH was a huge compromise the h4ter agenda of exclusing all things 4e. The eventually re-introduction of the class as an opt-in option in some print supplement, is the absolute very least that WotC could do to plausibly offer a similar, if clearly subordinate, compromise to the other side. If it eventually happens, it'll hardly be a 4venger victory, 5e will still very clearly and unequivocally be a very traditionalist edition of D&D, with all it's beloved sacred cows peacefully grazing away - it'll just have a some plausible claim of inclusion. Not enough to satisfy the extremists on either side*, but perhaps enough to move on. There are in fact 0 versions of the Warlord in 5e. There are some backgrounds, a feat, and some sub-classes that incorporate bits of the Warlord concept, but that's at all the same thing as an actual attempt at the Warlord. There are feats, backgrounds, and two sub-classes (EK & AT) in the PH that offer bits of the Wizard class, there are other wizard(ish) options in SCAG & UA. They were in no way failed attempts at the Wizard, and neither obviate, nor or obviated by the presence of the Wizard in the PH. The Wizard is the most obvious example, but each class has at least a bit of it's mechanics or flavor lifted by a background or feat or impinged upon by another class. The argument that They have not tried. They have so far pointedly avoided it. That creates an appearance of exclusion that is harmful to the goals of 5e. It should be resolved. I hope that's clear now. It's important, to the 5e goal of healing the rift in the community, that a good-faith attempt at inclusion is seen to be made. The bar for that is startlingly low, compared to the demands of the edition war. An official class, in print, that is a worthy successor to the original - an optional class, in a supplement, that need never contaminate the play experiences of purists. That is a very, very reasonable compromise to ask for, far more reasonable than the violent detractors of the edition war ever were, far more reasonable than the naysayers opposing the Warlord, now, are being. If you have any further confusion on the topic, I'd be happy to take it up with you in PM. PM Conversations can easily accomodate multiple people, now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much Warlord do you want?
Top