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How much work for a new campaign?
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<blockquote data-quote="Janx" data-source="post: 1423346" data-attributes="member: 8835"><p>Nope, you're crazy.</p><p></p><p>My current world did not have that much time spent on it.</p><p>I probably spent about 10 hours on it to get it ready for the first game. Here's the breakdown:</p><p></p><p>nation/race definition : 1 hour</p><p>world map : 3 hours</p><p>starting country expansion: 2 hours</p><p>starting area expansion: 2 hours</p><p>long term plot road-map: 1 hour</p><p></p><p></p><p>Bear in mind, I try to spend spare brain cycles thinking campaign stuff out while mowing the lawn and such. That way I can sit down and just design or write stuff.</p><p></p><p>I spend about 3-4 hours writing an adventure for our once a month game.</p><p></p><p>I've spend about 4 hours working on ship design rules, and I've spend about 4 hours working on ship combat rules. But those things were developed AFTER my campaign had started.</p><p></p><p>Even give or take a few hours, the time I spend is much less than Hands of Evil seems to spend. I designed my campaign world in less than a month of real time, and we're on our sixth game this coming week.</p><p></p><p>I'm pretty confident in my campaign surviving, but conversely, I have less invested to lose. I'm trying to stick with a "build as I need it" philosophy. Up until now, I haven't had a need for clerics, so I've left the religion system undesigned, other than the name of the popular god and a brief description.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1423346, member: 8835"] Nope, you're crazy. My current world did not have that much time spent on it. I probably spent about 10 hours on it to get it ready for the first game. Here's the breakdown: nation/race definition : 1 hour world map : 3 hours starting country expansion: 2 hours starting area expansion: 2 hours long term plot road-map: 1 hour Bear in mind, I try to spend spare brain cycles thinking campaign stuff out while mowing the lawn and such. That way I can sit down and just design or write stuff. I spend about 3-4 hours writing an adventure for our once a month game. I've spend about 4 hours working on ship design rules, and I've spend about 4 hours working on ship combat rules. But those things were developed AFTER my campaign had started. Even give or take a few hours, the time I spend is much less than Hands of Evil seems to spend. I designed my campaign world in less than a month of real time, and we're on our sixth game this coming week. I'm pretty confident in my campaign surviving, but conversely, I have less invested to lose. I'm trying to stick with a "build as I need it" philosophy. Up until now, I haven't had a need for clerics, so I've left the religion system undesigned, other than the name of the popular god and a brief description. Janx [/QUOTE]
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