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How much would you pay for a Helm of Protection from Evil?
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<blockquote data-quote="Celebrim" data-source="post: 5464820" data-attributes="member: 4937"><p>I usually a non-standard version of the item creation rules. In my game it would be worth 66000 gp (actually sp, since my game world is on a silver standard). Of course, my game is somewhat 'low power' and 'low magic', but I consider this value fair nonetheless.</p><p></p><p>In case you are wondering, the calculation for my game is spell level of a persistant version of spell that normally has a duration in minutes per caster level (in my game spell level +5), times the minimum caster level (11th), times 1000. </p><p></p><p>The persistant immunity to mental control is what makes the item so valuable IME. Compare to the cost of use activated Mind Blank in RAW, which is the effect you are most closely duplicating. The problem with the RAW is that they make no accounting of duration, so that making a use activated version of an item that duplicates a spell with normal 24 hour duration (like Mind Blank) is no different than duplicating one that has a duration in rounds (like Divine Favor). Of course the essential problem with that is that the writers of the spells took duration into account when balancing the spells such that, for example, Divine Favor is only a 1st level spell because its duration is so low. A spell that granted you divine favor all day long would have to be at least a 7th level (or even higher) to be somewhat balanced, so turning Divine Favor into a use activated item effectively gives you a huge amount of free metamagic enhancement. </p><p></p><p>By comparison, under my rules a item that granted you the spell-like ability 'protection from evil' three times per day as a 1st level caster would be only worth 1000 sp. Of course, now you have the issue of needing to be aware of a threat, spending an action to active the item, and having easily dispellable protection. Getting rid of such nuisances is expensive. You can imagine therefore what most wonderous items you find actually do; they don't give you permenent spells, they let you cast spells.</p><p></p><p>UPDATE: I strongly encourage you to read Empirates analysis above. He rightly states that the immunity to mental control alone is worth more than 38000 alone. I would suggest that its probably worth at least 45k just by itself. The other 3 useful occupying the same slot bump the items value up even further, by at least 12k. So even with somewhat minimal estimates of value, we are getting quite near to my suggestion of 66000.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5464820, member: 4937"] I usually a non-standard version of the item creation rules. In my game it would be worth 66000 gp (actually sp, since my game world is on a silver standard). Of course, my game is somewhat 'low power' and 'low magic', but I consider this value fair nonetheless. In case you are wondering, the calculation for my game is spell level of a persistant version of spell that normally has a duration in minutes per caster level (in my game spell level +5), times the minimum caster level (11th), times 1000. The persistant immunity to mental control is what makes the item so valuable IME. Compare to the cost of use activated Mind Blank in RAW, which is the effect you are most closely duplicating. The problem with the RAW is that they make no accounting of duration, so that making a use activated version of an item that duplicates a spell with normal 24 hour duration (like Mind Blank) is no different than duplicating one that has a duration in rounds (like Divine Favor). Of course the essential problem with that is that the writers of the spells took duration into account when balancing the spells such that, for example, Divine Favor is only a 1st level spell because its duration is so low. A spell that granted you divine favor all day long would have to be at least a 7th level (or even higher) to be somewhat balanced, so turning Divine Favor into a use activated item effectively gives you a huge amount of free metamagic enhancement. By comparison, under my rules a item that granted you the spell-like ability 'protection from evil' three times per day as a 1st level caster would be only worth 1000 sp. Of course, now you have the issue of needing to be aware of a threat, spending an action to active the item, and having easily dispellable protection. Getting rid of such nuisances is expensive. You can imagine therefore what most wonderous items you find actually do; they don't give you permenent spells, they let you cast spells. UPDATE: I strongly encourage you to read Empirates analysis above. He rightly states that the immunity to mental control alone is worth more than 38000 alone. I would suggest that its probably worth at least 45k just by itself. The other 3 useful occupying the same slot bump the items value up even further, by at least 12k. So even with somewhat minimal estimates of value, we are getting quite near to my suggestion of 66000. [/QUOTE]
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How much would you pay for a Helm of Protection from Evil?
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