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How Much Would You Pay for Digital Access?
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<blockquote data-quote="Nivenus" data-source="post: 6398685" data-attributes="member: 71756"><p>That depends doesn't it? If you spend $60 for an electronic service annually, that nets you the mechanical content of PHB, MM, and DMG for a much lower price than their current list price (even when taking into account the slashed prices a lot of vendors are selling them at), as well as any other books that come out within a year of their release. On the other hand, if you pay $30 for a print copy (Amazon's current "40% save" off of $50) and then pay $20 for an electronic copy (5th edition adventures are selling at Dndclassics.com for about that) then you've saved no more money than you would if you'd bought a full-priced version of the print book (and considerably more if you bought a full-priced version to begin with) and you <em>still </em>have to pay for any other books that come out (so you still spend $60 for the core three, but any additional content costs you extra in the second system). Besides which, I think it's fair to say that <em>most</em> customers of DungeonScape will already own the core books by the time it launches.</p><p></p><p>Maybe it's because I'm coming from the perspective of someone who used D&D Insider a lot during 4e, but the main reason for en electronic toolset to me has never primarily been to replace the print books. I mean, that's certainly part of it, especially once the edition gains a lot of steam, but its main purpose for me was always its availability as an easily searchable and easily applicable database of information for the purpose of building characters and encounters.</p><p></p><p>I'm sure there's a way to make it work so don't take this as my foreswearing the service, but the pricing arrangement as I'm given to understand it at the moment does give me pause.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 6398685, member: 71756"] That depends doesn't it? If you spend $60 for an electronic service annually, that nets you the mechanical content of PHB, MM, and DMG for a much lower price than their current list price (even when taking into account the slashed prices a lot of vendors are selling them at), as well as any other books that come out within a year of their release. On the other hand, if you pay $30 for a print copy (Amazon's current "40% save" off of $50) and then pay $20 for an electronic copy (5th edition adventures are selling at Dndclassics.com for about that) then you've saved no more money than you would if you'd bought a full-priced version of the print book (and considerably more if you bought a full-priced version to begin with) and you [I]still [/I]have to pay for any other books that come out (so you still spend $60 for the core three, but any additional content costs you extra in the second system). Besides which, I think it's fair to say that [I]most[/I] customers of DungeonScape will already own the core books by the time it launches. Maybe it's because I'm coming from the perspective of someone who used D&D Insider a lot during 4e, but the main reason for en electronic toolset to me has never primarily been to replace the print books. I mean, that's certainly part of it, especially once the edition gains a lot of steam, but its main purpose for me was always its availability as an easily searchable and easily applicable database of information for the purpose of building characters and encounters. I'm sure there's a way to make it work so don't take this as my foreswearing the service, but the pricing arrangement as I'm given to understand it at the moment does give me pause. [/QUOTE]
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