D&D 5E How Murder Hobo is Your Party

Rushmik

First Post
My players are surprisingly well behaved, and still new to the game too... Well, one of them is a hobo and has butchered an orc before, but is that really so bad?
 
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ccs

41st lv DM
In the 3 groups I play/dm in, I'd put us all at about an 8.

Game #1 (player) - 1e, playing the 2e adventure "Night Below". There's RP. But the bulk of the adventure is a seek/destroy mission through the underdark. The party is 100% fine with killing (and looting) every random monster, misc monster, derro, kuo-toan, mindflayer etc that we come to.

Game #2 (player) - PF
We're playing Wrath of the Ritious. A crusade in to the demon controlled chaos wastes of the PF world.
The group is 100% fine with laying waste to anything in our path.
RP is limited, mainly being me playing a pair of evil characters allied with an army of paladins (!) Trying to persuade them to coordinate efforts, not kill me, TRUST me enough to get the goal done. And myself & the dwarf player forcing the other 3 players to interact with npcs.
One guy is fantastic at making effective piles of stats - but you'll never remember one of his characters storywise.
Another is just plain bad at both effectiveness & RP.
The 3rd waffles between rules effective & RP effective. She'll give you one or the other per session, but never both.
None of these 3 really cares what the story is....
Fortunately virtually everything in the waste is something that needs killing.
And the DM doesn't particularly like to play NPCs.

Game 3 (dm) - 5e
The players are ALL about fighting monsters, getting loot, & leveling up. They specifically asked me for mostly dungeon crawls with whatever the minimal lv of plot I deemed neccecary.
RP here is player-player/character - character antics.
 


Most of the players in my circle are pretty RP focused, so it doesn't get too high. That being said, it is highly dependent on the adventure/campaign. Also, because we spend sooooo much time role-playing (when my friend DMs, we can often go session upon session with the dice only being used for skill checks), occasionally I think we just jump into a fight when we might have otherwise waited a bit to see how things would go, just out of pure eagerness to add that pillar back in.

Consequently, when I DM, I tend to throw in a lot of combat to make up for it (and to gauge how the 5e system runs). Now that I'm starting my new campaign, and have played around with 5e enough to figure out what I need, we'll see how this brand new group of PCs behaves!
 


Jan van Leyden

Adventurer
A solid 6 for my group. They have no compunctions at all about killing all their enemies or residents of the places they invade. On the other hand they at least try to talk with the enemies. And they don't torture at all.
 

A solid 6 for my group. They have no compunctions at all about killing all their enemies or residents of the places they invade. On the other hand they at least try to talk with the enemies. And they don't torture at all.

We must be using very different scales. For me, that sounds no higher than a 4. I would say a 5 is "neither especially pro-talk nor especially pro-harm." Your group sounds like it prefers to talk, whenever that's an option, won't ever use more violence than needed for defense (but maybe including "preemptive strikes" in that category), but also won't muck around and try to appease someone that turns down their diplomacy, and probably won't go out of their way not to kill opponents. That seems slightly on the "there's always a non-violent solution" side of things, rather than the other way around.

Edit: somehow I missed the word "invade." Does that mean they are driving legitimate, peaceful occupants from their homes or lands? If the group is highly aggressive in that way, I suppose I can see a 5 or even a 6--it's one thing to simply be adventuring and having to deal with violent situations, and quite another to always/typically being the instigators of the violence.
 
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Waterbizkit

Explorer
My group is likely a four or a five. To be fair, they haven't actually killed anything that could be reasoned with. Most of their enemies thus far have been unintelligent undead or wild animals, and the party lacks the ability to speak with or "handle" animals so they had no choice in the case of the latter.

They did threaten an Innkeeper. He hired them to do a job, they did half of it and went back to demand payment, botched the deception roll and immediately started to physically threaten the NPC with what was tantamount to a death sentence. Being on his own with no immediate recourse the Innkeeper handed over payment and the party immediately fled into the surrounding wilderness in the middle of the night.

Now, if the attempt at intimidation had failed would they have actually killed the NPC? Hard to say. The groups actions up to and after that point indicated to me they want to play a bad of charlatans and thieves rather than your stereotypical heroes. They keep walking a fine line and too many more shenanigans and they may find themselves a wanted group, which honestly I think they'd find fun. But no outright murder yet.

Still, I rate them four or five because I just "feel" it in my bones that if push comes to shove they'll kill to get what they want as long as it isn't completely innocent women & children. I suppose if you take my gut feelings out of it they'd be more of a two or three, more prone to lie and threaten... for now.
 

Demorgus

Explorer
So the home game that I DM I'd say they're about a 6.5. One of the players has said they run when they should fight, fight when they should run, but their wrath is fiery and unquenchable.

My work game, they're still pretty new so it's hard to gauge their murder hobo level. I've got a feeling they're going to be like a 5.
 


Shendorion

First Post
I'd put us at around a 3. Of the uncertain encounters we've had (by uncertain I mean ones that weren't guaranteed to be peaceful interactions unless we flipped out and killed everyone,) we've only fought when we had an important task to accomplish and violence was the only sane solution. We've avoided all the fights we could without jeopardizing our success, and we've subdued the only monster we've come across with any sort of magic treasure. In fact, we gave the magic treasure back to it and hired it into the party!

At least half of the credit for that goes to the DM, who plays all the creatures in the campaign world as if they've got their own motivations. Most of the time we get to decide whether or not we'll fight, and as often as not fighting just won't accomplish our ends or theirs.
 


It really does get dull. I ran a lovely campaign with a bunch of amoral antiheroes the first time. Now, on the fourth time (with one campaign having tanked because it was designed not to work with murderhoboism), it’s getting old.

I am so jealous of those of you with groups on the low end of the scale. I’d rate my group at a six or seven.

May be worth having a chat with the group about there antics. I mean it just gets a bit dull sometimes.
 

Azurewraith

Explorer
It really does get dull. I ran a lovely campaign with a bunch of amoral antiheroes the first time. Now, on the fourth time (with one campaign having tanked because it was designed not to work with murderhoboism), it’s getting old.

I am so jealous of those of you with groups on the low end of the scale. I’d rate my group at a six or seven.
Have to agree with you there! It would be nice to have npcs survive!. Its gotten that bad that they heard a cry for help saw a dwarf getting attacked by gnolls they killed tgr gnolls and checked for frigging loot before even talking to the dwarf that was curled up in the fetal position.
 

Have to agree with you there! It would be nice to have npcs survive!. Its gotten that bad that they heard a cry for help saw a dwarf getting attacked by gnolls they killed tgr gnolls and checked for frigging loot before even talking to the dwarf that was curled up in the fetal position.

Ouch, that sounds terrible! If it were up to me, I'd try to find you a place with one of my groups. I typically play a classic, knight in shining armor, Paladin-type character, with a much heavier emphasis on the Good than the Lawful. So I've spared vampires who promised to reform (but killed the leadership that refused to), made deals with kobolds, befriended orc tribes (even got a cool title, Doomslayer), and rescued baby red dragons. I even helped sway our (Chaotic) Neutral Fighter to being (Chaotic) Good in Dungeon World--not by lecturing, which would've been tedious and boring for both of us, but by being an example. One of the best moments of the campaign was when the Fighter's player was genuinely impressed by my character volunteering for a gross and somewhat demeaning act, purely to help a party member save face and prevent a hostile response as a result. I haven't had a lot of opportunities to play that character-archetype, but it's a favorite of mine, and I've been lucky enough to have a friendly, responsive group that rolls with it--usually more by making me earn the "team dad" role my characters so frequently fall into. :p

Maybe that's part of the problem--how many of you high-scale guys tend to play with people that always choose Chaotic Neutral, True Neutral, or a Chaotic Good where the "Good" part seems really hard to find?
 
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Azurewraith

Explorer
Ouch, that sounds terrible! If it were up to me, I'd try to find you a place with one of my groups. I typically play a classic, knight in shining armor, Paladin-type character, with a much heavier emphasis on the Good than the Lawful. So I've spared vampires who promised to reform (but killed the leadership that refused to), made deals with kobolds, befriended orc tribes (even got a cool title, Doomslayer), and rescued baby red dragons.

Maybe that's part of the problem--how many of you high-scale guys tend to play with people that always choose Chaotic Neutral, True Neutral, or a Chaotic Good where the "Good" part seems really hard to find?
Running with a lawful good cleric lol he was first to the loot. The cn halfling the first to check in. Alignments are loose to my players not like a dm can enforce them
 

SailorNash

Explorer
Surprisingly low. My Rogue has only unsheathed her dagger twice in a campaign lasting about half a year. My Wizard in another has only cast a handful of utility spells - perhaps two a session - though we're only about five sessions into that one. We only really average one combat a day, if that, which is perhaps why as a Warlock fan the Short Rest mechanic annoys me so.
 

Yep, murderhobos rarely care about alignment. It’s been so long since I’ve had a fully good-aligned and motivated adventuring party (regardless of alignment on paper).

I actually love playing LE characters, though, because they still have a code, have honor of a sort.


Running with a lawful good cleric lol he was first to the loot. The cn halfling the first to check in. Alignments are loose to my players not like a dm can enforce them
 

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