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How MYTHIC are your bad guys?
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<blockquote data-quote="Zelda Themelin" data-source="post: 24475" data-attributes="member: 167"><p>Symbols are part of it, but not IMO the most important thing. Scary is personal thing, every person has his/her own associations with experiences, dreams, creepy horror-movies and stuff like that.</p><p></p><p>But when speaking about bad guys in rpg, it is always their power, and enemity, that is scary, not little details. Villains without noticable power levels aren't really worth being scared of.</p><p></p><p>'Symbolic' badness invokes animosity and dislike, rather than fear. When combined with certain alieness with power however, makes the 'trick' for most people. Power can also be social, but in rpg that is hard to potray beliavable when those npc:s are played by dm 'Joe/Jane the Avarage' which IMO most people are.</p><p></p><p>It helps however create persons that are somehow clearly defined. Too much 'grey' personality areas, and confused reactions follow. Peole start looking 'ways to pay themselves out without fight' so to say. With truly scary bad guys people shouldn't be able to logic themselves out this or other way.</p><p></p><p>Yep, its all about power, really.</p><p></p><p>Well, that's part of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(deleted to put sentence into right place, and removed some pointless content).</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 24475, member: 167"] Symbols are part of it, but not IMO the most important thing. Scary is personal thing, every person has his/her own associations with experiences, dreams, creepy horror-movies and stuff like that. But when speaking about bad guys in rpg, it is always their power, and enemity, that is scary, not little details. Villains without noticable power levels aren't really worth being scared of. 'Symbolic' badness invokes animosity and dislike, rather than fear. When combined with certain alieness with power however, makes the 'trick' for most people. Power can also be social, but in rpg that is hard to potray beliavable when those npc:s are played by dm 'Joe/Jane the Avarage' which IMO most people are. It helps however create persons that are somehow clearly defined. Too much 'grey' personality areas, and confused reactions follow. Peole start looking 'ways to pay themselves out without fight' so to say. With truly scary bad guys people shouldn't be able to logic themselves out this or other way. Yep, its all about power, really. Well, that's part of it. :) (deleted to put sentence into right place, and removed some pointless content). [/QUOTE]
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