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How Mythusmage Would Change D&D for 4th Edition if Wizards Hired Him
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<blockquote data-quote="Bront" data-source="post: 2481333" data-attributes="member: 19696"><p>While 3.5 was needed after 3.0 redid the system from the ground up, I agree.</p><p></p><p>Please don't make the cover dull, nor make it bound (though, an optional bound reference edition wouldn't bother me). I hated the 2nd Ed Monsterous Manual for being bound, and while it makes for adding other rules and such easier, I'd rather have it in a mutable electronic format (RTF, perhaps OCRed or selectable PDF, or hypertext/Wiki'd) than a mutable paper one. Too much chance of loosing something or having things otherwise destroyed, especialy with the abuse that I know many gamers would give it. Plus, then any optional rules would have to be released in a similar format, so you could add it in, or else it'd be pointless. And that would also result in you having to pay for eratta since they'd have to reproduce the entire page.</p><p></p><p>I'm in no hurry for 4th, but I know it's probably coming in the next 5 years or so. Still issues, comments, tweeks, updates, and other such things.</p><p></p><p>Issues that they'll probably tweek? Some spells (always happens, not sure what direction they'll go with them, probably a bit more streamlining), Hopefully make Medium Armor a bit more interesting (Right now, it's usually light or heavy, except in the case of the Barbarian), probably add action points in some form to the base rules (or at least as a core option), expand and tweak the feats (Maybe adding more, droping their power, and letting you get more), hopefully smooth the power curve out a bit (Mostly a few high level adjustments, perhaps a few low level adjustments), tweak item creation, perhaps add a few core classes (The Scout, Swashbuckler, and Warlock are quite popular as core classes), some class tweeks (Particularly with the fighter, likely to give him a few other unique abilities to differentiate him from the swashbuckler), tweek the core races a bit (give gnomes a bit more of a distinction, perhaps by making them a bit more fey like, make the half-elf a bit better/more distictively himself vs an underpowered elf, give the half-orc some flavor), maybe add a core race (Not likely), include the swift/free/imediate action distinctions to the combat system, perhaps adjust ASF or at least how they describe it (I've got no problem with it, but others wish it was delt with better), and probably tweek the skill system a bit (Perhaps adjust things like synergies, change how ranks work, adjust DCs, ect).</p><p></p><p>I'm sure there's more, but that's a good starter list. I won't suggest any particular fixes beyond what I mentioned, just what I see happening. Obviously, I could be wrong.</p></blockquote><p></p>
[QUOTE="Bront, post: 2481333, member: 19696"] While 3.5 was needed after 3.0 redid the system from the ground up, I agree. Please don't make the cover dull, nor make it bound (though, an optional bound reference edition wouldn't bother me). I hated the 2nd Ed Monsterous Manual for being bound, and while it makes for adding other rules and such easier, I'd rather have it in a mutable electronic format (RTF, perhaps OCRed or selectable PDF, or hypertext/Wiki'd) than a mutable paper one. Too much chance of loosing something or having things otherwise destroyed, especialy with the abuse that I know many gamers would give it. Plus, then any optional rules would have to be released in a similar format, so you could add it in, or else it'd be pointless. And that would also result in you having to pay for eratta since they'd have to reproduce the entire page. I'm in no hurry for 4th, but I know it's probably coming in the next 5 years or so. Still issues, comments, tweeks, updates, and other such things. Issues that they'll probably tweek? Some spells (always happens, not sure what direction they'll go with them, probably a bit more streamlining), Hopefully make Medium Armor a bit more interesting (Right now, it's usually light or heavy, except in the case of the Barbarian), probably add action points in some form to the base rules (or at least as a core option), expand and tweak the feats (Maybe adding more, droping their power, and letting you get more), hopefully smooth the power curve out a bit (Mostly a few high level adjustments, perhaps a few low level adjustments), tweak item creation, perhaps add a few core classes (The Scout, Swashbuckler, and Warlock are quite popular as core classes), some class tweeks (Particularly with the fighter, likely to give him a few other unique abilities to differentiate him from the swashbuckler), tweek the core races a bit (give gnomes a bit more of a distinction, perhaps by making them a bit more fey like, make the half-elf a bit better/more distictively himself vs an underpowered elf, give the half-orc some flavor), maybe add a core race (Not likely), include the swift/free/imediate action distinctions to the combat system, perhaps adjust ASF or at least how they describe it (I've got no problem with it, but others wish it was delt with better), and probably tweek the skill system a bit (Perhaps adjust things like synergies, change how ranks work, adjust DCs, ect). I'm sure there's more, but that's a good starter list. I won't suggest any particular fixes beyond what I mentioned, just what I see happening. Obviously, I could be wrong. [/QUOTE]
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