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How Mythusmage Would Change D&D for 4th Edition if Wizards Hired Him
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<blockquote data-quote="mythusmage" data-source="post: 2487417" data-attributes="member: 571"><p><strong>Content</strong></p><p></p><p>(Please note: The following was edited to switch a few things around and change others.)</p><p></p><p>Each book will focus on its subject matter. The DMG on matters of concern to the DM, the PHB on matters of concern to players, and the MM on monsters. To get more specific:</p><p></p><p>DMG: The DM's role in the game; getting the Players engaged, and keeping them engaged; problem players; setting design, campaign design, location design, and adventure design; NPCs and professions; running the setting, running the campaign, running the location, and running the adventure; magic, including magic items and magic in the setting, campaign, locaton, and adventure. (Suggestions for additions welcome)</p><p></p><p>PHB: The PC's role in the game; the core mechanic; characteristics; races; family, friends, and society; classes; organizations; traits and background; skills, knacks, and tricks; combat; magic. (Suggestions for additions welcome)</p><p></p><p>MM: Monsters in the game; monster listings and write-ups; template listings and write-ups. (Suggestions for additions welcome.)</p><p></p><p>Basically, each book would concentrate on matters primarily of interest to a particular segment of the group. All information on playing a character would appear in the PHB, all information on running a game in the DMG. With the exception of monsters, since cramming all that information in the DMG would result in a tome requiring a dictionary stand.</p><p></p><p>Discuss freely. I'll have my suggested rule changes up in a few days. The above should give you a hint of some of the changes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mythusmage, post: 2487417, member: 571"] [b]Content[/b] (Please note: The following was edited to switch a few things around and change others.) Each book will focus on its subject matter. The DMG on matters of concern to the DM, the PHB on matters of concern to players, and the MM on monsters. To get more specific: DMG: The DM's role in the game; getting the Players engaged, and keeping them engaged; problem players; setting design, campaign design, location design, and adventure design; NPCs and professions; running the setting, running the campaign, running the location, and running the adventure; magic, including magic items and magic in the setting, campaign, locaton, and adventure. (Suggestions for additions welcome) PHB: The PC's role in the game; the core mechanic; characteristics; races; family, friends, and society; classes; organizations; traits and background; skills, knacks, and tricks; combat; magic. (Suggestions for additions welcome) MM: Monsters in the game; monster listings and write-ups; template listings and write-ups. (Suggestions for additions welcome.) Basically, each book would concentrate on matters primarily of interest to a particular segment of the group. All information on playing a character would appear in the PHB, all information on running a game in the DMG. With the exception of monsters, since cramming all that information in the DMG would result in a tome requiring a dictionary stand. Discuss freely. I'll have my suggested rule changes up in a few days. The above should give you a hint of some of the changes. :) [/QUOTE]
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