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How new Wizards of the Coast head John Hight turned around World of Warcraft
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<blockquote data-quote="WisdomOfWombats" data-source="post: 9434752" data-attributes="member: 6973514"><p>What is "best" is always a matter of personal taste. Wildemount is a setting guide more in line with older editions of the game. It's meaty, it's packed, and you need time to digest it. I love Wildemount. Eberron is a bit lighter on the setting aspects and already focuses more on playable content. Theros and Ravnica have thread-bare settings. The meat of the books lies in the gods and guilds. It looks like the D&D department wasn't allowed to add anything to the setting lore. Thus, it's focusing on adventuring material like gods, guilds, and connected adventuring sites. Radiant Citadel isn't even primarily a setting guide, but an adventure collection.</p><p></p><p>Also. the page count between the initial Planescape and Spelljammer boxed sets, and the new 3-book-sets was about the same as an introduction to the setting. Both settings have added a lot of lore after the initial boxed sets, and so we older people expect that to be present in the new editions. But the goal seems to have shifted to delivering more immediately gameable content as oppossed to lore-heavy books.</p></blockquote><p></p>
[QUOTE="WisdomOfWombats, post: 9434752, member: 6973514"] What is "best" is always a matter of personal taste. Wildemount is a setting guide more in line with older editions of the game. It's meaty, it's packed, and you need time to digest it. I love Wildemount. Eberron is a bit lighter on the setting aspects and already focuses more on playable content. Theros and Ravnica have thread-bare settings. The meat of the books lies in the gods and guilds. It looks like the D&D department wasn't allowed to add anything to the setting lore. Thus, it's focusing on adventuring material like gods, guilds, and connected adventuring sites. Radiant Citadel isn't even primarily a setting guide, but an adventure collection. Also. the page count between the initial Planescape and Spelljammer boxed sets, and the new 3-book-sets was about the same as an introduction to the setting. Both settings have added a lot of lore after the initial boxed sets, and so we older people expect that to be present in the new editions. But the goal seems to have shifted to delivering more immediately gameable content as oppossed to lore-heavy books. [/QUOTE]
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