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<blockquote data-quote="the Jester" data-source="post: 1475385" data-attributes="member: 1210"><p>I'd ditch Luck of Heroes for Endurance, and drop the base save values; just require Dex 11, Con 21, Wis 11.</p><p></p><p>I'd never let you get a non-epic feat that gave regeneration, though. Sorry. Fast healing? Maybe like 1/3 rounds, and I'd let you tack that save bonus on, too.</p><p></p><p>The problem with putting in a hp requirement is that it totally shuts some classes off from this feat path. Feats should be attractive enough to want to take despite the prereqs, but not so attractive that everyone wants it.</p><p></p><p>Here's a 'never-die' feat of mine:</p><p></p><p><strong>CLING TO LIFE</strong></p><p>You can cling to life better than others when you're dying.</p><p><strong>Benefit:</strong> You die when your hit points reach a negative total equal to your level plus your constitution or -10, whichever comes first. For example, if you are 3rd level and your constitution score is 12, you do not die until you reach -15 hp.</p><p><strong>Normal:</strong> You die when your hit points reach -10.</p><p></p><p>It's cool, scales with level, and has no prereqs. It's fun. One pc imc has taken it and it's saved her life from <a href="http://www.enworld.org/forums/showthread.php?p=1355102#post1355102" target="_blank">a terrible debacle.</a></p></blockquote><p></p>
[QUOTE="the Jester, post: 1475385, member: 1210"] I'd ditch Luck of Heroes for Endurance, and drop the base save values; just require Dex 11, Con 21, Wis 11. I'd never let you get a non-epic feat that gave regeneration, though. Sorry. Fast healing? Maybe like 1/3 rounds, and I'd let you tack that save bonus on, too. The problem with putting in a hp requirement is that it totally shuts some classes off from this feat path. Feats should be attractive enough to want to take despite the prereqs, but not so attractive that everyone wants it. Here's a 'never-die' feat of mine: [b]CLING TO LIFE[/B] You can cling to life better than others when you're dying. [b]Benefit:[/b] You die when your hit points reach a negative total equal to your level plus your constitution or -10, whichever comes first. For example, if you are 3rd level and your constitution score is 12, you do not die until you reach -15 hp. [b]Normal:[/b] You die when your hit points reach -10. It's cool, scales with level, and has no prereqs. It's fun. One pc imc has taken it and it's saved her life from [url=http://www.enworld.org/forums/showthread.php?p=1355102#post1355102]a terrible debacle.[/url] [/QUOTE]
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