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How not to be a core class?
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<blockquote data-quote="Jhaelen" data-source="post: 4439438" data-attributes="member: 46713"><p>Another reason might be diminishing returns. The more proficient you already are in a certain field the more difficult it becomes to get even better.</p><p></p><p>Take Runequest for example where character development is actually based (almost) completely on taking time to train skills. If you have a certain amount of time available and can either spend it on increasing a skill from 95% to 97% or starting to learn a new skill and increase it into the 50% range, you'll eventually do the latter.</p><p></p><p>Earthdawns multiclassing system is similar: After a certain point it requires so many xp to get a new level in your primary class that it's simply more efficient to start learning a second class.</p><p></p><p>Both systems adequately represent reality, imho. If you are like me interested in lots of different fields of study the most efficient approach is to stop after reaching a certain plateau. It's the pareto principle: If 20% of invested resources can get me 80% proficiency in one area, I'd rather use the remaining 80% of my resources to gain 80% proficiency in another four areas than try to gain 100% in a single area.</p><p></p><p>Umm, I hope that made some sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4439438, member: 46713"] Another reason might be diminishing returns. The more proficient you already are in a certain field the more difficult it becomes to get even better. Take Runequest for example where character development is actually based (almost) completely on taking time to train skills. If you have a certain amount of time available and can either spend it on increasing a skill from 95% to 97% or starting to learn a new skill and increase it into the 50% range, you'll eventually do the latter. Earthdawns multiclassing system is similar: After a certain point it requires so many xp to get a new level in your primary class that it's simply more efficient to start learning a second class. Both systems adequately represent reality, imho. If you are like me interested in lots of different fields of study the most efficient approach is to stop after reaching a certain plateau. It's the pareto principle: If 20% of invested resources can get me 80% proficiency in one area, I'd rather use the remaining 80% of my resources to gain 80% proficiency in another four areas than try to gain 100% in a single area. Umm, I hope that made some sense :) [/QUOTE]
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