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How not to be a core class?
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<blockquote data-quote="Mephistopheles" data-source="post: 4439475" data-attributes="member: 4460"><p>I guess it depends whether you're operating with the assumption that people are fallible or infallible in their decisions. If she decided to be a wizard and it turned out that wizarding made her happy and she couldn't imagine doing anything else then it may never occur to her to do anything else. But she might instead decide to be a fighter and not be happy with it, then try being a priest and not be happy with it, and eventually try being a wizard and find it suits her.</p><p></p><p>When it comes to the metagame aspect our PCs have the advantage that we generally design them to be good at a specific role and we can say that if they're effective in that role then all is well. In reality though there's plenty of evidence that we're not always very good at knowing what will make us happy so we either end up making a false start or two or just end up settling on something that we're not happy with but stay with it for whatever reasons.</p><p></p><p>Considering that it's not uncommon for humans to go through a number of careers in a lifetime I don't think it unreasonable for longer lived races to exhibit similar behaviour, especially if they're in a situation where they're under no financial requirement to keep doing something they don't like simply to keep the bills paid.</p><p></p><p>That's not even getting into the possibility that a particular profession in the game world may be represented by the game rules as a multiclass character, but I don't think that's the sort of thing you were asking about.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 4439475, member: 4460"] I guess it depends whether you're operating with the assumption that people are fallible or infallible in their decisions. If she decided to be a wizard and it turned out that wizarding made her happy and she couldn't imagine doing anything else then it may never occur to her to do anything else. But she might instead decide to be a fighter and not be happy with it, then try being a priest and not be happy with it, and eventually try being a wizard and find it suits her. When it comes to the metagame aspect our PCs have the advantage that we generally design them to be good at a specific role and we can say that if they're effective in that role then all is well. In reality though there's plenty of evidence that we're not always very good at knowing what will make us happy so we either end up making a false start or two or just end up settling on something that we're not happy with but stay with it for whatever reasons. Considering that it's not uncommon for humans to go through a number of careers in a lifetime I don't think it unreasonable for longer lived races to exhibit similar behaviour, especially if they're in a situation where they're under no financial requirement to keep doing something they don't like simply to keep the bills paid. That's not even getting into the possibility that a particular profession in the game world may be represented by the game rules as a multiclass character, but I don't think that's the sort of thing you were asking about. [/QUOTE]
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