Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How not to be a core class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 4439534" data-attributes="member: 3649"><p>I think a lot of people who multiclass do it to cherry-pick certain abilities that compliment what they already know. They'll dip into a class for 1-2 levels and that's it. Doing that can hurt you a little but depending on the type of character you're looking for, that piddly little -1 to BAB is nothing. Pick up a +1 dagger and you're back to where you 'should' be.</p><p></p><p>Almost any class benefits from picking up a level or two in a spellcasting class. </p><p></p><p>A rogue that takes even one level of Wizard is suddenly able to be much more effective than a straight rogue; shoot, just knowing all the cantrips is a big help in certain circumstances. Fall in a pit? <em>Spider Climb</em>. Pitch-black room in a place where you can't use fire for fear of blowing yourself up? <em>Light</em>. The prepared rogue that has done his homework on an area can be much more effective with just that little bit of magic.</p><p></p><p>Similarly, the fighter that can do a couple <em>Cure Light Wounds </em>can stay in the fight just thaaat much longer in case the cleric goes down.</p><p></p><p>Also, many people could have more than one profession without sacrificing the other. Unless you're an Olympic class gymnast It's not as hard as you make it out to be in terms of time, but most people don't have the drive and organizational skills to pull it off. Those are the two keys to success.</p><p></p><p>Another thing to consider is that obviously it doesn't take long years to learn most professions. These characters don't, for example, have the millstone of a 9-5 make-work job around their necks. Without that and with the attendant drive and devotion, you can master most skills and professions in less than a year. With proper diet and motivation, you can take a couch potato and turn him into Jet Li inside of a year. </p><p></p><p>Also, there are not a lot of requirements dreamed up to keep people employed. Your wizard doesn't have to sit through two years of busywork like Economics 101 before he gets to his actual coursework in magic. If being a wizard was the same as being, say, a programmer then he could get to first level in about six weeks simply by studying with a master ten hours or so a day. That would be the equivilant of three weeks of college-level work <em>per day</em>, without the distractions. </p><p></p><p></p><p>The rest, in about 2-3 years at the outside. People waste a <em>tremendous </em>amount of time. For someone who <em>doesn't</em>, they can accomplish some amazing things. </p><p></p><p>In D&D it's simply a fact that it doesn't take that long because no-one would ever put up with it. If I start out as a Rogue and decide to multiclass as wizard, it doesn't take me 10 years to learn that. You can assume I've been working on it all along in some capacity, but remember, I can go from farmboy to demi-god archmage in less than a year unless you artificially limit me to one plotline or dungeoncrawl every year or two.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4439534, member: 3649"] I think a lot of people who multiclass do it to cherry-pick certain abilities that compliment what they already know. They'll dip into a class for 1-2 levels and that's it. Doing that can hurt you a little but depending on the type of character you're looking for, that piddly little -1 to BAB is nothing. Pick up a +1 dagger and you're back to where you 'should' be. Almost any class benefits from picking up a level or two in a spellcasting class. A rogue that takes even one level of Wizard is suddenly able to be much more effective than a straight rogue; shoot, just knowing all the cantrips is a big help in certain circumstances. Fall in a pit? [I]Spider Climb[/I]. Pitch-black room in a place where you can't use fire for fear of blowing yourself up? [I]Light[/I]. The prepared rogue that has done his homework on an area can be much more effective with just that little bit of magic. Similarly, the fighter that can do a couple [I]Cure Light Wounds [/I]can stay in the fight just thaaat much longer in case the cleric goes down. Also, many people could have more than one profession without sacrificing the other. Unless you're an Olympic class gymnast It's not as hard as you make it out to be in terms of time, but most people don't have the drive and organizational skills to pull it off. Those are the two keys to success. Another thing to consider is that obviously it doesn't take long years to learn most professions. These characters don't, for example, have the millstone of a 9-5 make-work job around their necks. Without that and with the attendant drive and devotion, you can master most skills and professions in less than a year. With proper diet and motivation, you can take a couch potato and turn him into Jet Li inside of a year. Also, there are not a lot of requirements dreamed up to keep people employed. Your wizard doesn't have to sit through two years of busywork like Economics 101 before he gets to his actual coursework in magic. If being a wizard was the same as being, say, a programmer then he could get to first level in about six weeks simply by studying with a master ten hours or so a day. That would be the equivilant of three weeks of college-level work [I]per day[/I], without the distractions. The rest, in about 2-3 years at the outside. People waste a [I]tremendous [/I]amount of time. For someone who [I]doesn't[/I], they can accomplish some amazing things. In D&D it's simply a fact that it doesn't take that long because no-one would ever put up with it. If I start out as a Rogue and decide to multiclass as wizard, it doesn't take me 10 years to learn that. You can assume I've been working on it all along in some capacity, but remember, I can go from farmboy to demi-god archmage in less than a year unless you artificially limit me to one plotline or dungeoncrawl every year or two. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How not to be a core class?
Top