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How not to be a core class?
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<blockquote data-quote="Janx" data-source="post: 4440003" data-attributes="member: 8835"><p>from a class dipping perspective, it's easier to dip at lower levels, where the XP cost isn't so high per level, than at higher. Unless your DM tends to have the same progression speed (# of sessions/hours) regardless of party level.</p><p></p><p>In any event 3.x dipping would always get you a few more HP, and a bonus in BAB or saves in some combination. So it's not like dipping into mage from another class was a huge setback. Especially for only a few levels. Even at high levels, dipping is simply investing in a class, which one doesn't matter. Heck dipping into a new 1st level class is often better than re-investing in the same existing class, because you will get a slew of new class abilities.</p><p></p><p>I also second the point that "game time" to train is insignificant. The game clock runs at whatever speed the GM says time passes between sessions or travelling. I have been in a campaign where I went from 1st level barabarian to 18th level, in the span of a few game months. It was simply because very little game time passed between game sessions.</p><p></p><p>The point is, there is no "training" in the RAW. And I never liked training rules anyway. I assumed the PC was always practicing, when not adventuring, and when he got enough XP, leveled. Level was not recognized in the game world, thus you couldn't train for a level.</p><p></p><p></p><p>Enough people have pointed out good in game "rationalizations" on why multi-classing can happen. I strongly believe that a good player rationalizes why certain rules work, rather than argue why they don't make sense (assuming it's a good to decent rule, bad rules are a whole nother problem).</p><p></p><p>And like DannyAlzatraz, I an a man of many talents. I don't buy into that "jack of all trades, master of none" nonsense either.</p><p></p><p>Among my many skills:</p><p>kick-butt software developer (10+ ranks, 20+ years experience, I even have a patent)</p><p>guitar playing (1-2 ranks, I suck)</p><p>writing (5-6 ranks at least)</p><p>painting (2-3 ranks, I've had people like some of my works)</p><p>martial arts (many ranks, I earned a black belt, got plates in my head to prove it)</p><p></p><p></p><p>Obviously, my core class is software developer, but I put ranks in other things, because that's where I was in life.</p></blockquote><p></p>
[QUOTE="Janx, post: 4440003, member: 8835"] from a class dipping perspective, it's easier to dip at lower levels, where the XP cost isn't so high per level, than at higher. Unless your DM tends to have the same progression speed (# of sessions/hours) regardless of party level. In any event 3.x dipping would always get you a few more HP, and a bonus in BAB or saves in some combination. So it's not like dipping into mage from another class was a huge setback. Especially for only a few levels. Even at high levels, dipping is simply investing in a class, which one doesn't matter. Heck dipping into a new 1st level class is often better than re-investing in the same existing class, because you will get a slew of new class abilities. I also second the point that "game time" to train is insignificant. The game clock runs at whatever speed the GM says time passes between sessions or travelling. I have been in a campaign where I went from 1st level barabarian to 18th level, in the span of a few game months. It was simply because very little game time passed between game sessions. The point is, there is no "training" in the RAW. And I never liked training rules anyway. I assumed the PC was always practicing, when not adventuring, and when he got enough XP, leveled. Level was not recognized in the game world, thus you couldn't train for a level. Enough people have pointed out good in game "rationalizations" on why multi-classing can happen. I strongly believe that a good player rationalizes why certain rules work, rather than argue why they don't make sense (assuming it's a good to decent rule, bad rules are a whole nother problem). And like DannyAlzatraz, I an a man of many talents. I don't buy into that "jack of all trades, master of none" nonsense either. Among my many skills: kick-butt software developer (10+ ranks, 20+ years experience, I even have a patent) guitar playing (1-2 ranks, I suck) writing (5-6 ranks at least) painting (2-3 ranks, I've had people like some of my works) martial arts (many ranks, I earned a black belt, got plates in my head to prove it) Obviously, my core class is software developer, but I put ranks in other things, because that's where I was in life. [/QUOTE]
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