Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How not to railroad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 2356081" data-attributes="member: 30001"><p>I think maybe there are two kinds of railroading, I don't know what to call them - maybe "plot railroading" and "action railroading". Plot railroading is where PCs are forced to do something at the mission level. Action railroading is where you nerf certain abilities, or mess with the way that PCs tackle a certain mission.</p><p> </p><p>Plot Railroading: forcing the PCs to accept the mission to go kill Darth Vader</p><p>Action Railroading: forcing the PCs to send one of their number in single combat against Darth Vader and forcing everyone else to stand around and watch</p><p> </p><p>I'm much more comfortable with Plot Railroading than Action Railroading. Although one can often lead to another. I think it's important to avoid both when you can, but I think the initial post in this thread glossed over the difficulties of ad-lib DMing, which you are sort of forced to do unless you have enough preparation time (which sometimes I do). </p><p> </p><p>I never actually *force* anyone to go on a particular adventure - but sometimes the alternative is to go home and tend the crops. Although 99% of the time it doesn't come down to this because I ask what the players want to do ahead of time. IMC at 1st level you are basically chased out into the world to start adventuring - heavy plot railroading. After the first session though, you're on your own. I usually have a very good idea of what the interests of my players are - that's usually the reason we start a campaign to begin with.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2356081, member: 30001"] I think maybe there are two kinds of railroading, I don't know what to call them - maybe "plot railroading" and "action railroading". Plot railroading is where PCs are forced to do something at the mission level. Action railroading is where you nerf certain abilities, or mess with the way that PCs tackle a certain mission. Plot Railroading: forcing the PCs to accept the mission to go kill Darth Vader Action Railroading: forcing the PCs to send one of their number in single combat against Darth Vader and forcing everyone else to stand around and watch I'm much more comfortable with Plot Railroading than Action Railroading. Although one can often lead to another. I think it's important to avoid both when you can, but I think the initial post in this thread glossed over the difficulties of ad-lib DMing, which you are sort of forced to do unless you have enough preparation time (which sometimes I do). I never actually *force* anyone to go on a particular adventure - but sometimes the alternative is to go home and tend the crops. Although 99% of the time it doesn't come down to this because I ask what the players want to do ahead of time. IMC at 1st level you are basically chased out into the world to start adventuring - heavy plot railroading. After the first session though, you're on your own. I usually have a very good idea of what the interests of my players are - that's usually the reason we start a campaign to begin with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How not to railroad
Top