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General Tabletop Discussion
*Pathfinder & Starfinder
How noticable is a Paladin using "Detect Evil"
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<blockquote data-quote="kramis" data-source="post: 827818" data-attributes="member: 2084"><p><strong>mystery plots</strong></p><p></p><p>This is only really a problem if you want to make a mystery plot type of campaign ... as mentioned previously like if the advisor was secretly evil. I ran a campaign like this but found ways around it, there are always ways around it, and if this is the only time it really matters then it's ok to nerf the ability for the fun of the campaign ... I mean, everyone's ability is nerfed at some point ... there's always something out there your super secret tech doesn't work around.</p><p></p><p>The two ways i've dealt with this in the past which worke well were the obvious alignment nondection magics.</p><p></p><p>The other was redefining evil somewhat. The characters were adventuring in a foreign land and met up with a powerful warlord king. He was actually a paladin (the group had one too), but his actions seemed "evil" to the party because of cultural differences. He was on a holy crusade and was going to take over or kill all the "barbarians" in the area he was invading. According to his religion this was completely appropriate and thus he was lawful good. His advisor was secretly working against him and helping some actual evil outsiders, but his advisor wasn't truly evil either. He was generally a good man driven to revenge by the death of his daughter that he blames on the warlord and has sworn to find a way to defeat the warlord at all costs, even if it means enlisting the help of evil to do it. In his mind he is saving the land from a viscious tyrant, so wasn't truly evil either.</p><p></p><p>There were other groups who had their own agendas and weren't really evil either. All in all it was quite a fun adventure for everyone involved and the players had a hell of a time figuring out whose side they should be on and who they wanted to help. The Paladin didn't mind having his "detect evil" be useless in many of the situations since it added to the campaigns suspense and enjoyment for everyone.</p></blockquote><p></p>
[QUOTE="kramis, post: 827818, member: 2084"] [b]mystery plots[/b] This is only really a problem if you want to make a mystery plot type of campaign ... as mentioned previously like if the advisor was secretly evil. I ran a campaign like this but found ways around it, there are always ways around it, and if this is the only time it really matters then it's ok to nerf the ability for the fun of the campaign ... I mean, everyone's ability is nerfed at some point ... there's always something out there your super secret tech doesn't work around. The two ways i've dealt with this in the past which worke well were the obvious alignment nondection magics. The other was redefining evil somewhat. The characters were adventuring in a foreign land and met up with a powerful warlord king. He was actually a paladin (the group had one too), but his actions seemed "evil" to the party because of cultural differences. He was on a holy crusade and was going to take over or kill all the "barbarians" in the area he was invading. According to his religion this was completely appropriate and thus he was lawful good. His advisor was secretly working against him and helping some actual evil outsiders, but his advisor wasn't truly evil either. He was generally a good man driven to revenge by the death of his daughter that he blames on the warlord and has sworn to find a way to defeat the warlord at all costs, even if it means enlisting the help of evil to do it. In his mind he is saving the land from a viscious tyrant, so wasn't truly evil either. There were other groups who had their own agendas and weren't really evil either. All in all it was quite a fun adventure for everyone involved and the players had a hell of a time figuring out whose side they should be on and who they wanted to help. The Paladin didn't mind having his "detect evil" be useless in many of the situations since it added to the campaigns suspense and enjoyment for everyone. [/QUOTE]
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How noticable is a Paladin using "Detect Evil"
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