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<blockquote data-quote="steenan" data-source="post: 5881616" data-attributes="member: 23240"><p>I begin a lot of posts on these boards with "it depends". This one is no different.</p><p></p><p>So, the feeling I get from varying odds depends on several factors. The probability of a successful roll is nearly meaningless without defining two crucial things: the consequence of success and of failure.</p><p></p><p>If I make twenty attack rolls during a fight, with a success taking some HPs from the enemy and a failure meaning I wasted some time, there is not much difference between 30% and 70%; I care more about average DPR, if anything.</p><p></p><p>It changes if the roll decides something important by itself. The more I can gain, the more even a small chance of success means. The more I can lose, the more significant is any chance of failure. If I have a chance of gaining a powerful ally, 30% chance is a lot; if the roll decides between living and dying, 90% still feels risky.</p><p></p><p>A secondary, but important, factor, is how the successes and failures are presented in game. If I'm playing an experienced fencer, I won't accept a situation where "I miss" 30% of time. But I have nothing against having 30% or less successful attacks against a similarly experienced opponent - if it is clear that the failed rolls represent opponent's tricks and parries, not my failures.</p><p></p><p>The terminology used in the rules and the GM narration style are very important here, and it is impossible to comment on % chances without this kind of context.</p></blockquote><p></p>
[QUOTE="steenan, post: 5881616, member: 23240"] I begin a lot of posts on these boards with "it depends". This one is no different. So, the feeling I get from varying odds depends on several factors. The probability of a successful roll is nearly meaningless without defining two crucial things: the consequence of success and of failure. If I make twenty attack rolls during a fight, with a success taking some HPs from the enemy and a failure meaning I wasted some time, there is not much difference between 30% and 70%; I care more about average DPR, if anything. It changes if the roll decides something important by itself. The more I can gain, the more even a small chance of success means. The more I can lose, the more significant is any chance of failure. If I have a chance of gaining a powerful ally, 30% chance is a lot; if the roll decides between living and dying, 90% still feels risky. A secondary, but important, factor, is how the successes and failures are presented in game. If I'm playing an experienced fencer, I won't accept a situation where "I miss" 30% of time. But I have nothing against having 30% or less successful attacks against a similarly experienced opponent - if it is clear that the failed rolls represent opponent's tricks and parries, not my failures. The terminology used in the rules and the GM narration style are very important here, and it is impossible to comment on % chances without this kind of context. [/QUOTE]
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