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<blockquote data-quote="Frostmarrow" data-source="post: 5881688" data-attributes="member: 1122"><p>100/1.62=61.7</p><p></p><p>The golden ratio seems to be 62%. On 1d6 3+ comes pretty close. I.e 66%.</p><p></p><p>On a 1d20 we get 9+ (or 60%). This cannot be a coincidence.</p><p></p><p>***</p><p></p><p>Be that as it may. What I'm trying to explain is maybe the classes should have a baseline success rate that is different from other classes. Compare if you will how the different hit dice for different classes. 1d4 for wizards, 1d6 for rogues, 1d8 for clerics and 1d10 for fighters. They all have hitpoints but the allotment is extremely unfair.</p><p></p><p>There are signs that the game is pulling in this direction anyway. Rogues get flank bonus, wizards get True Strike and so on. Wizards expect to be successful. Rogues rack up the circumstance bonuses. Fighters on the other hand rely on innate bonuses. And clerics are left behind with their middling BAB and completely random healing.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5881688, member: 1122"] 100/1.62=61.7 The golden ratio seems to be 62%. On 1d6 3+ comes pretty close. I.e 66%. On a 1d20 we get 9+ (or 60%). This cannot be a coincidence. *** Be that as it may. What I'm trying to explain is maybe the classes should have a baseline success rate that is different from other classes. Compare if you will how the different hit dice for different classes. 1d4 for wizards, 1d6 for rogues, 1d8 for clerics and 1d10 for fighters. They all have hitpoints but the allotment is extremely unfair. There are signs that the game is pulling in this direction anyway. Rogues get flank bonus, wizards get True Strike and so on. Wizards expect to be successful. Rogues rack up the circumstance bonuses. Fighters on the other hand rely on innate bonuses. And clerics are left behind with their middling BAB and completely random healing. [/QUOTE]
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