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<blockquote data-quote="Frostmarrow" data-source="post: 5881745" data-attributes="member: 1122"><p>I concede that the coin-toss cleric is a bad idea. At least on paper not having playtested this. However maybe Minotaur (or any ECL-monster) can take that spot. I agree that the rocket tag style should be avoided so I don't think it's a good idea to balance a low rate of success with a high rate of effect. </p><p></p><p>–No, the balancing should be made with exclusive class features instead. That is if you want to be able to find traps, or rage, you need to be a rogue or barbarian. A class is a complete package that offers a unique play experience. I know we have been taught not to balance a crunch bonus with a fluff bonus but having seen the result of the perfectly - crunchwise - balanced D&D I'm not so sure anymore.</p><p></p><p>About the cleric though ...and watch me grasp at straws. Clerics have lots of class features that are unavailable to the other (four core) classes. Clerics can heal, cast spells, fight in melee, turn undead, know religion, use domain powers, and so on. The breadth of exclusive abilities might be worth a middling chance of success. There is even room to give them 60% which is about norm nowadays anyway.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5881745, member: 1122"] I concede that the coin-toss cleric is a bad idea. At least on paper not having playtested this. However maybe Minotaur (or any ECL-monster) can take that spot. I agree that the rocket tag style should be avoided so I don't think it's a good idea to balance a low rate of success with a high rate of effect. –No, the balancing should be made with exclusive class features instead. That is if you want to be able to find traps, or rage, you need to be a rogue or barbarian. A class is a complete package that offers a unique play experience. I know we have been taught not to balance a crunch bonus with a fluff bonus but having seen the result of the perfectly - crunchwise - balanced D&D I'm not so sure anymore. About the cleric though ...and watch me grasp at straws. Clerics have lots of class features that are unavailable to the other (four core) classes. Clerics can heal, cast spells, fight in melee, turn undead, know religion, use domain powers, and so on. The breadth of exclusive abilities might be worth a middling chance of success. There is even room to give them 60% which is about norm nowadays anyway. [/QUOTE]
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