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<blockquote data-quote="DogBackward" data-source="post: 5881762" data-attributes="member: 50642"><p>Well, the "early days" part should be a clue... though I do agree that WotC did put out a lot of half-baked stuff. That said, are you sure the Perception check wasn't to locate the specific triggers? There's a big difference between seeing the big swinging blades as opposed to seeing the tiny tripwire or pressure plate that actually sets them off.</p><p></p><p></p><p></p><p>Well... yeah. Unless you choose to specialize (skill focus, paragon path/epic destiny, etc...), then having basic training in a skill won't actually put you much farther ahead that someone without basic training in that skill. You don't become an expert by taking one class, you have to spend the time and resources to go that much farther.</p><p></p><p>As for the auto-increase over levels... you're playing heroic adventurers, not random schmucks. If you've survived 30 levels of hair-raising, murder-your-soul adventuring, you're going to pick up a few tricks whether you like it or not. Your 30th level Cleric will absorb tidbits and details about dragons just by doing what he's doing, by living through these adventures and by actually <em>fighting</em> dragons. Your 30th level Wizard will have had to take a swim a time or two. At the very least, walking across the kingdom hundreds of times will have made your frail little Wizard much more physically fit, and thus better able to handle a quick dip even if he hasn't trained as a swimmer. Keeping in mind that someone who <em>has</em> trained as a swimmer will still blow you out of the water.</p><p></p><p>You simply cannot survive 30 levels of adventuring without getting better at adventuring. Increasing your bonus by half your level doesn't represent training, it represents real-world experience. Training is represented by choosing specific options, such as feats, backgrounds and other features.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5881762, member: 50642"] Well, the "early days" part should be a clue... though I do agree that WotC did put out a lot of half-baked stuff. That said, are you sure the Perception check wasn't to locate the specific triggers? There's a big difference between seeing the big swinging blades as opposed to seeing the tiny tripwire or pressure plate that actually sets them off. Well... yeah. Unless you choose to specialize (skill focus, paragon path/epic destiny, etc...), then having basic training in a skill won't actually put you much farther ahead that someone without basic training in that skill. You don't become an expert by taking one class, you have to spend the time and resources to go that much farther. As for the auto-increase over levels... you're playing heroic adventurers, not random schmucks. If you've survived 30 levels of hair-raising, murder-your-soul adventuring, you're going to pick up a few tricks whether you like it or not. Your 30th level Cleric will absorb tidbits and details about dragons just by doing what he's doing, by living through these adventures and by actually [i]fighting[/i] dragons. Your 30th level Wizard will have had to take a swim a time or two. At the very least, walking across the kingdom hundreds of times will have made your frail little Wizard much more physically fit, and thus better able to handle a quick dip even if he hasn't trained as a swimmer. Keeping in mind that someone who [i]has[/i] trained as a swimmer will still blow you out of the water. You simply cannot survive 30 levels of adventuring without getting better at adventuring. Increasing your bonus by half your level doesn't represent training, it represents real-world experience. Training is represented by choosing specific options, such as feats, backgrounds and other features. [/QUOTE]
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