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General Tabletop Discussion
*Dungeons & Dragons
How Often Are You Handing Out Inspiration?
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<blockquote data-quote="GMMichael" data-source="post: 6351244" data-attributes="member: 6685730"><p>Your players -forgot- to use inspiration? How could they turn down a free "+5" to a roll?</p><p></p><p>Inspiration is another D&D 5 feature that could very easily have been "inspired" right here at ENworld, just like "backgrounds." Which means: I've seen it before, and know how it should be used.</p><p></p><p>Basically - it's a roleplaying bonus. When your PCs enhance the game, and their characters, by roleplaying their flaws, ideals, alignment, or bonds well, give them inspiration. As long as they can earn it like candy, you should hand it out like candy. After all - if you give them inspiration while they already have it, you haven't lost anything, and you've reminded the player that he has inspiration to use.</p><p></p><p></p><p>Yes, it's weird for players to be giving each other bonuses. But the same thing happened with Aid Another actions. Look at it this way: players who don't already have inspiration are probably not the types to be earning inspiration. If the inspirational PC hands his inspiration out to non-inspirational players, there's not going to be an unbalancing amount going around, since only part of the group is the type to be earning inspiration. (Insert better wording of this concept after this post, thanks.)</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6351244, member: 6685730"] Your players -forgot- to use inspiration? How could they turn down a free "+5" to a roll? Inspiration is another D&D 5 feature that could very easily have been "inspired" right here at ENworld, just like "backgrounds." Which means: I've seen it before, and know how it should be used. Basically - it's a roleplaying bonus. When your PCs enhance the game, and their characters, by roleplaying their flaws, ideals, alignment, or bonds well, give them inspiration. As long as they can earn it like candy, you should hand it out like candy. After all - if you give them inspiration while they already have it, you haven't lost anything, and you've reminded the player that he has inspiration to use. Yes, it's weird for players to be giving each other bonuses. But the same thing happened with Aid Another actions. Look at it this way: players who don't already have inspiration are probably not the types to be earning inspiration. If the inspirational PC hands his inspiration out to non-inspirational players, there's not going to be an unbalancing amount going around, since only part of the group is the type to be earning inspiration. (Insert better wording of this concept after this post, thanks.) [/QUOTE]
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How Often Are You Handing Out Inspiration?
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