Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Are You Handing Out Inspiration?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6351411" data-attributes="member: 7006"><p>I don't know how many of you have played Fate, but there's an additional method you can use for Inspiration that can get your players directly involved and also thinking about there characters... which is having them look at their TIBFs at the moment they are trying to make a check, and if any of them directly apply to the situation and check they explain and justify why it applies. Then you can give them Inspiration/Advantage on that check immediately.</p><p></p><p>So for instance, the party is climbing a high wall and one of the group falls from it. A player beneath says they are trying to grab ahold of the falling character as he goes past, and the DM says to make a STR (Athletics) check. The player looks at his TIBFs and sees that his Bond is "I'll always go back for my friends", justifies that the PC will always be at his best when his friends need rescuing, and the DM agrees and grants Inspiration/Advantage on this upcoming check.</p><p></p><p>Or another example... a character has a monster tied up and is interrogating it. Negotiation is not going well, so she decides she's going to intimidate it by whipping the monster repeatedly. The DM says okay, make a CHA (Intimidation) check, and the player notices her PC's Flaw is "Takes things just a little too far sometimes". So she points this out to the DM and says her character goes overboard on the beating, the DM agrees, and grants Inspiration/Advantage on the CHA check (with the results of the check being a little bit more than normal due to her character taking things too far.)</p><p></p><p>In Fate, this is called "Invoking an Aspect" (Aspects being their term for the TIBFs). It gets the players directly involved in acting in accordance to the important facets of their characters. For D&D... it will definitely help players see how their actions can be done in direct relation to their character choices by connecting a check they need to make immediately to what their character is about... rather than try to act "in character" during just general roleplaying situations, the DM needing to remember to give them an Inspiration point for doing so that they're meant to save, and then the player needing to remember to spend it at some other point in the future.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6351411, member: 7006"] I don't know how many of you have played Fate, but there's an additional method you can use for Inspiration that can get your players directly involved and also thinking about there characters... which is having them look at their TIBFs at the moment they are trying to make a check, and if any of them directly apply to the situation and check they explain and justify why it applies. Then you can give them Inspiration/Advantage on that check immediately. So for instance, the party is climbing a high wall and one of the group falls from it. A player beneath says they are trying to grab ahold of the falling character as he goes past, and the DM says to make a STR (Athletics) check. The player looks at his TIBFs and sees that his Bond is "I'll always go back for my friends", justifies that the PC will always be at his best when his friends need rescuing, and the DM agrees and grants Inspiration/Advantage on this upcoming check. Or another example... a character has a monster tied up and is interrogating it. Negotiation is not going well, so she decides she's going to intimidate it by whipping the monster repeatedly. The DM says okay, make a CHA (Intimidation) check, and the player notices her PC's Flaw is "Takes things just a little too far sometimes". So she points this out to the DM and says her character goes overboard on the beating, the DM agrees, and grants Inspiration/Advantage on the CHA check (with the results of the check being a little bit more than normal due to her character taking things too far.) In Fate, this is called "Invoking an Aspect" (Aspects being their term for the TIBFs). It gets the players directly involved in acting in accordance to the important facets of their characters. For D&D... it will definitely help players see how their actions can be done in direct relation to their character choices by connecting a check they need to make immediately to what their character is about... rather than try to act "in character" during just general roleplaying situations, the DM needing to remember to give them an Inspiration point for doing so that they're meant to save, and then the player needing to remember to spend it at some other point in the future. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Often Are You Handing Out Inspiration?
Top