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General Tabletop Discussion
*Dungeons & Dragons
How Often Are You Handing Out Inspiration?
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<blockquote data-quote="Tormyr" data-source="post: 6351546" data-attributes="member: 6776887"><p>I hand it out when the player's do something fun or interesting in character that matches their TBIF or fits well into the established psyche for the character. Things like diving into battle recklessly, saving a comrade, arguing against killing a fallen foe, etc. My player's are pretty good at using their inspiration. One time, they had an enemy cleric captured and used Suggestion on him. I usually roll in the open but this time rolled his save in secret and he hit a natural 20. He played along until he led them into an ambush. They were so pissed at him that they spent as much time trying to finish him off as taking out the ambush. After falling down a 40 ft. cliff, he rolled a natural 20 on a death saving throw and got back up. They knocked him back down and were burning their inspiration points like crazy to overcome the ranged attack disadvantage on a prone target. I even had someone jump down the 40 ft. cliff to be able to get close to finish him. I gave that person an inspiration point for being willing to jump and take 40' of damage. Then I reminded the player that she was wearing a ring of feather fall and it would take 4 rounds to get down and she was floating past a shocked enemy archer on the other side of the 20ft. wide valley.</p><p></p><p>Inspiration is a really nice mechanic for encouraging players to role play a little bit more. I had been handing out nominal amounts of XP, but this is better.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6351546, member: 6776887"] I hand it out when the player's do something fun or interesting in character that matches their TBIF or fits well into the established psyche for the character. Things like diving into battle recklessly, saving a comrade, arguing against killing a fallen foe, etc. My player's are pretty good at using their inspiration. One time, they had an enemy cleric captured and used Suggestion on him. I usually roll in the open but this time rolled his save in secret and he hit a natural 20. He played along until he led them into an ambush. They were so pissed at him that they spent as much time trying to finish him off as taking out the ambush. After falling down a 40 ft. cliff, he rolled a natural 20 on a death saving throw and got back up. They knocked him back down and were burning their inspiration points like crazy to overcome the ranged attack disadvantage on a prone target. I even had someone jump down the 40 ft. cliff to be able to get close to finish him. I gave that person an inspiration point for being willing to jump and take 40' of damage. Then I reminded the player that she was wearing a ring of feather fall and it would take 4 rounds to get down and she was floating past a shocked enemy archer on the other side of the 20ft. wide valley. Inspiration is a really nice mechanic for encouraging players to role play a little bit more. I had been handing out nominal amounts of XP, but this is better. [/QUOTE]
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How Often Are You Handing Out Inspiration?
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