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How often are your stories on a clock?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8622762" data-attributes="member: 67338"><p>So over the years we have discussed long/short rest alot, and something I always hear is "If your party doesn't have time limits on the adventure that is the DMs fault"</p><p></p><p>Now I have run games where "You need to race for X" or "You need to do X by Y" or most often "The quicker you get this done the better" however I don't normally run whole campaigns that way.</p><p></p><p>So the other day I was talking with 2 other DMs (one VERY new to DMing but got lots of online advice, other one DMing 20 years, me 30) and the new DM (but old player he has been playing with us since other DMs 2nd campaign so close to 20 years) said he is having problems putting the urgency into every set up. We both told him "just don't" but he pushed back that he was told players would take too many rests.</p><p></p><p>So we asked him if he felt OUR games were to easy (he didn't) if he felt he himself as a PC took too many rests (he didn't) and how many time crounches he could count that we put him in the last few years (limiting to 5e)... he counted 3 (1 was an almost campign long one though to be fair) and we pointed out that 100s of adventures over the years ran on PC time tables... not DM ones.</p><p></p><p>he is not a great DM right now (who is out the gate) and my whole friend group has been trying to help him (despite not one of us having fun in his campaign at all...and he seems to only get the worst online advice) but he is pushing back against this. He thinks that any quest without a ticking clock will turn into PC 5 min work daying through it.</p><p></p><p></p><p>soo I ask, how often do YOU use this? </p><p></p><p></p><p></p><p>my answer is that in my 2 current campaigns I have 1 that has a date that something is going to happen (and PCs know and have planned 7 months in advance) but other than that it has only had 1 time limited adventure (free captured kids before they are killed). in the other it is running practically on video game logic (Players don't actively know that) so plot points only turn on when they are close to them.</p><p></p><p>I can't remember a time I ran 3 back to back to back adventures that where time sensitive (although in 4e I can name 2 different occasions in 2 diff campaigns that I ran 2 back to back)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8622762, member: 67338"] So over the years we have discussed long/short rest alot, and something I always hear is "If your party doesn't have time limits on the adventure that is the DMs fault" Now I have run games where "You need to race for X" or "You need to do X by Y" or most often "The quicker you get this done the better" however I don't normally run whole campaigns that way. So the other day I was talking with 2 other DMs (one VERY new to DMing but got lots of online advice, other one DMing 20 years, me 30) and the new DM (but old player he has been playing with us since other DMs 2nd campaign so close to 20 years) said he is having problems putting the urgency into every set up. We both told him "just don't" but he pushed back that he was told players would take too many rests. So we asked him if he felt OUR games were to easy (he didn't) if he felt he himself as a PC took too many rests (he didn't) and how many time crounches he could count that we put him in the last few years (limiting to 5e)... he counted 3 (1 was an almost campign long one though to be fair) and we pointed out that 100s of adventures over the years ran on PC time tables... not DM ones. he is not a great DM right now (who is out the gate) and my whole friend group has been trying to help him (despite not one of us having fun in his campaign at all...and he seems to only get the worst online advice) but he is pushing back against this. He thinks that any quest without a ticking clock will turn into PC 5 min work daying through it. soo I ask, how often do YOU use this? my answer is that in my 2 current campaigns I have 1 that has a date that something is going to happen (and PCs know and have planned 7 months in advance) but other than that it has only had 1 time limited adventure (free captured kids before they are killed). in the other it is running practically on video game logic (Players don't actively know that) so plot points only turn on when they are close to them. I can't remember a time I ran 3 back to back to back adventures that where time sensitive (although in 4e I can name 2 different occasions in 2 diff campaigns that I ran 2 back to back) [/QUOTE]
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