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How often are your stories on a clock?
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<blockquote data-quote="Jer" data-source="post: 8622824" data-attributes="member: 19857"><p>I don't use per encounter XP anymore, but I think the idea of XP scaling with the number of encounters you have before taking a rest would have been an interesting variant to use back in the days when I did. Like the first encounter for the day gives normal XP, the second gives a +10% bonus and so on. It would definitely change the dynamics of resting and the 5 minute work day if it is built into the rules that the group is actually giving something up by choosing to rest rather than relying on the DM to bake it into the narrative.</p><p></p><p>Your other idea made me think of an interesting idea for an Escalation Die variant - instead of having an escalation die that increments per round, the players have an Escalation Die that increments after every encounter and gives them a bonus to attack and damage for that encounter. So the first encounter of the day is a +0 to all attacks and damage, the second is a +1, the third is a +2 and so on. The harder they push the more psyched they get the more of a bonus they get. I'd have to think about how that would interact with the rest of the 5e rules to see if it was game breaking though.</p></blockquote><p></p>
[QUOTE="Jer, post: 8622824, member: 19857"] I don't use per encounter XP anymore, but I think the idea of XP scaling with the number of encounters you have before taking a rest would have been an interesting variant to use back in the days when I did. Like the first encounter for the day gives normal XP, the second gives a +10% bonus and so on. It would definitely change the dynamics of resting and the 5 minute work day if it is built into the rules that the group is actually giving something up by choosing to rest rather than relying on the DM to bake it into the narrative. Your other idea made me think of an interesting idea for an Escalation Die variant - instead of having an escalation die that increments per round, the players have an Escalation Die that increments after every encounter and gives them a bonus to attack and damage for that encounter. So the first encounter of the day is a +0 to all attacks and damage, the second is a +1, the third is a +2 and so on. The harder they push the more psyched they get the more of a bonus they get. I'd have to think about how that would interact with the rest of the 5e rules to see if it was game breaking though. [/QUOTE]
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