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General Tabletop Discussion
*Dungeons & Dragons
How often are your stories on a clock?
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<blockquote data-quote="Flamestrike" data-source="post: 8623578" data-attributes="member: 6788736"><p>Most of the time.</p><p></p><p>I find adventures without a doom clock to be boring, lacking in any impetus and unrealistic, just like I would find a movie or story where the protagonists had all the time in the world to 'do the thing' boring, lacking in impetus and unrealistic.</p><p></p><p>Luke couldn't exactly fall back to Yavin once his droid got blown up to Long rest. He was on a Doom Clock and the Death Star was almost in range. Ditto with him getting the plans to Leia in the first place. Colonel Matrix only had 24 hours to locate and save his daughter before the evil General would find out he wasn't on the plane anymore.</p><p></p><p>He leaps out of the flying plane, sets his stopwatch and off he goes.</p><p></p><p>That's what drives stories and builds the tension and the drama. Without those temporal limits, it's all a little 'meh'.</p><p></p><p>How often in real life are you given all the time in the world to do a thing? Heck just today I had to be at work by 9am, and finish a report by the end of the day. I then booked a holiday to Europe for a wedding in August, and had to plan that out with some precision because I need to be back at my desk by 1 September. I have 8 weeks to save enough money for that trip also.</p><p></p><p>So many DMs omit turning their minds to temporal restrictions or limitations, to their detriment IMO.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8623578, member: 6788736"] Most of the time. I find adventures without a doom clock to be boring, lacking in any impetus and unrealistic, just like I would find a movie or story where the protagonists had all the time in the world to 'do the thing' boring, lacking in impetus and unrealistic. Luke couldn't exactly fall back to Yavin once his droid got blown up to Long rest. He was on a Doom Clock and the Death Star was almost in range. Ditto with him getting the plans to Leia in the first place. Colonel Matrix only had 24 hours to locate and save his daughter before the evil General would find out he wasn't on the plane anymore. He leaps out of the flying plane, sets his stopwatch and off he goes. That's what drives stories and builds the tension and the drama. Without those temporal limits, it's all a little 'meh'. How often in real life are you given all the time in the world to do a thing? Heck just today I had to be at work by 9am, and finish a report by the end of the day. I then booked a holiday to Europe for a wedding in August, and had to plan that out with some precision because I need to be back at my desk by 1 September. I have 8 weeks to save enough money for that trip also. So many DMs omit turning their minds to temporal restrictions or limitations, to their detriment IMO. [/QUOTE]
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How often are your stories on a clock?
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