Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How often are your stories on a clock?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8623607" data-attributes="member: 29398"><p>I thought the whole point of becoming an independent adventurer or group is that you could set your own agenda rather than have to jump to someone else's orders and schedules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, this is often how I present adventures: "<em>There's this thing needs doing, but it's needed doing for a while so if you've anything else on your plate, it can probably wait.</em>" Sometimes there'll be a very soft deadline, as in "<em>It's Fall Equinox today, Those Orc raiders and bandits really hit us hard this summer. They don't raid in the winter, so can ya get up into the hills and do something about them before next summer?</em>"</p><p></p><p>Except I'll present three or four such options, all different, and see what catches their interest. They know full well that they're not the only adventurers in the world, so if they don't pick up on a particular mission odds are someone else will at some point. (and once in a while I'll run something where the PCs and another adventuring group are each trying to do the same mission without realizing it, but those can get messy!)</p><p></p><p>Sure, once in a while these can be great. But all the time? Bleah!</p><p></p><p>That, and PC downtime is important to me as a player in that it's my opportunity to interact with the setting in a non-adventuring way, be it a stronghold or family or business or politics or whatever. If we're always on a clock there's much less opportunity for downtime.</p><p></p><p>As a DM I try to allow them to take downtime, maybe not quite whenever they want but certainly fairly often. Thay they rarely if ever do isn't my fault. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Hell, sometimes I'd just love it if a party decided to, say, just take the winter off and resume adventuring in the spring, but no such luck; and as a result most of the parties in my 14-year-old campaign have yet to get through 5 years of in-game time.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8623607, member: 29398"] I thought the whole point of becoming an independent adventurer or group is that you could set your own agenda rather than have to jump to someone else's orders and schedules. :) Yeah, this is often how I present adventures: "[I]There's this thing needs doing, but it's needed doing for a while so if you've anything else on your plate, it can probably wait.[/I]" Sometimes there'll be a very soft deadline, as in "[I]It's Fall Equinox today, Those Orc raiders and bandits really hit us hard this summer. They don't raid in the winter, so can ya get up into the hills and do something about them before next summer?[/I]" Except I'll present three or four such options, all different, and see what catches their interest. They know full well that they're not the only adventurers in the world, so if they don't pick up on a particular mission odds are someone else will at some point. (and once in a while I'll run something where the PCs and another adventuring group are each trying to do the same mission without realizing it, but those can get messy!) Sure, once in a while these can be great. But all the time? Bleah! That, and PC downtime is important to me as a player in that it's my opportunity to interact with the setting in a non-adventuring way, be it a stronghold or family or business or politics or whatever. If we're always on a clock there's much less opportunity for downtime. As a DM I try to allow them to take downtime, maybe not quite whenever they want but certainly fairly often. Thay they rarely if ever do isn't my fault. :) Hell, sometimes I'd just love it if a party decided to, say, just take the winter off and resume adventuring in the spring, but no such luck; and as a result most of the parties in my 14-year-old campaign have yet to get through 5 years of in-game time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How often are your stories on a clock?
Top