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How often are your stories on a clock?
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<blockquote data-quote="Hussar" data-source="post: 8623721" data-attributes="member: 22779"><p>There are a few problems with this though. Say a dungeon has 12 encounters. A group, pushing through and being smart could do it in say three days with two long rests. </p><p></p><p>A slow group OTOH, does it in 6-12 days. Let’s say nine. One or two encounters per day. </p><p></p><p>How much is the world actually going to change in a week? What is that dungeon going to do in a week that they didn’t do in a day?</p><p></p><p>That’s the problem with the whole “the world moves on” argument. There just isn’t that much difference in time between the pushing group and the slow group. </p><p></p><p>Most of the time passing in a campaign isn’t during an adventure. If it takes two weeks to get to the dungeon and two weeks to get back home, adding six days isn’t going to make any difference. </p><p></p><p>Never minding that the slow group will be much more effective, much less likely to miss things and far less likely to fail. </p><p></p><p>So outside of something pushing the group to not rest, they shouldn’t push on. The advantages of slowing down far, far outweigh the negative consequences.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8623721, member: 22779"] There are a few problems with this though. Say a dungeon has 12 encounters. A group, pushing through and being smart could do it in say three days with two long rests. A slow group OTOH, does it in 6-12 days. Let’s say nine. One or two encounters per day. How much is the world actually going to change in a week? What is that dungeon going to do in a week that they didn’t do in a day? That’s the problem with the whole “the world moves on” argument. There just isn’t that much difference in time between the pushing group and the slow group. Most of the time passing in a campaign isn’t during an adventure. If it takes two weeks to get to the dungeon and two weeks to get back home, adding six days isn’t going to make any difference. Never minding that the slow group will be much more effective, much less likely to miss things and far less likely to fail. So outside of something pushing the group to not rest, they shouldn’t push on. The advantages of slowing down far, far outweigh the negative consequences. [/QUOTE]
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