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How often are your stories on a clock?
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<blockquote data-quote="Mort" data-source="post: 8627278" data-attributes="member: 762"><p>I'm not sure I follow. I've mentioned in prior posts that overuse of blatant, in your face, time clocks will likely be a turn off to the players. But that's only one (rather ham-fisted) time clock/time pressure.</p><p></p><p>Time pressure isn't always about motivation, it's more about risk/reward etc. </p><p></p><p>Say a group learns an area has treasure that they want. Their motivation for exploring the area is - they want treasure.</p><p></p><p>Now, in exploring the area, they learn 2 things:</p><p></p><p>1. There's more and better treasure the deeper the go into the area;</p><p>2. it's got roving undead. The deeper they go, the more frequent (more random encounter checks) and deadlier the undead become.</p><p></p><p>Is this a time pressure scenario?</p><p></p><p>Yes, because, while it's not itself time sensitive (unless the group has other external pressures that limit their time), There's A LOT of time pressure within the scenario itself.</p><p></p><p>But the time pressure isn't the motivation, it's essentially a consequence of the motivation.</p><p></p><p>I can see a campaign where time pressure doesn't exist, or is uncommon- but I think they are rarer than you'd expect.</p></blockquote><p></p>
[QUOTE="Mort, post: 8627278, member: 762"] I'm not sure I follow. I've mentioned in prior posts that overuse of blatant, in your face, time clocks will likely be a turn off to the players. But that's only one (rather ham-fisted) time clock/time pressure. Time pressure isn't always about motivation, it's more about risk/reward etc. Say a group learns an area has treasure that they want. Their motivation for exploring the area is - they want treasure. Now, in exploring the area, they learn 2 things: 1. There's more and better treasure the deeper the go into the area; 2. it's got roving undead. The deeper they go, the more frequent (more random encounter checks) and deadlier the undead become. Is this a time pressure scenario? Yes, because, while it's not itself time sensitive (unless the group has other external pressures that limit their time), There's A LOT of time pressure within the scenario itself. But the time pressure isn't the motivation, it's essentially a consequence of the motivation. I can see a campaign where time pressure doesn't exist, or is uncommon- but I think they are rarer than you'd expect. [/QUOTE]
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