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Community
General Tabletop Discussion
*Dungeons & Dragons
How often can an object be manipulated?
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<blockquote data-quote="Tony Vargas" data-source="post: 7009213" data-attributes="member: 996"><p>Depends on it's Insight, but it'd have to get suspicious, eventually...</p><p></p><p>Shades of the 3e peasant railgun, there. </p><p></p><p>5e is all about the DM making rulings and narrating success when there's nothing in question the norm. So after the first character has declared "I unlock myself and pass the key to the next person" you just say "after a few tense moments as you watch out for approaching guards, you're all free."</p><p></p><p>If you're actually running through rounds by the book, it doesn't sound too workable. Interacting with an object is something you get to do as part of an action. So using a key to open a lock that takes an action to open is fine. On your turn. But you act in initiative order. You can Ready to wait for the key, but you just have your action to do so, your move (if any) happened on your turn. So you might have several people moving to where the key is and Ready to grab it all trying for it once when the first guy drops it - or not, it'll get all confused.</p><p></p><p>Kind alike a crowd of people all wanting to get the key, really. ;P</p><p></p><p>So it'd've taken a minute or two to free everyone? Sounds reasonable, even still a little quick (6 second rounds and all). </p><p></p><p>But, it seems like it'd really only matter in combat. 1 round is obviously silly, 14 is not silly at all, but it might be problematic if you're trying to keep everyone involved in a combat while getting everyone free. Outside of combat it doesn't matter, exactly how long it takes, just whether they're interrupted before they're done. That's up to you, as the DM, anyway.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7009213, member: 996"] Depends on it's Insight, but it'd have to get suspicious, eventually... Shades of the 3e peasant railgun, there. 5e is all about the DM making rulings and narrating success when there's nothing in question the norm. So after the first character has declared "I unlock myself and pass the key to the next person" you just say "after a few tense moments as you watch out for approaching guards, you're all free." If you're actually running through rounds by the book, it doesn't sound too workable. Interacting with an object is something you get to do as part of an action. So using a key to open a lock that takes an action to open is fine. On your turn. But you act in initiative order. You can Ready to wait for the key, but you just have your action to do so, your move (if any) happened on your turn. So you might have several people moving to where the key is and Ready to grab it all trying for it once when the first guy drops it - or not, it'll get all confused. Kind alike a crowd of people all wanting to get the key, really. ;P So it'd've taken a minute or two to free everyone? Sounds reasonable, even still a little quick (6 second rounds and all). But, it seems like it'd really only matter in combat. 1 round is obviously silly, 14 is not silly at all, but it might be problematic if you're trying to keep everyone involved in a combat while getting everyone free. Outside of combat it doesn't matter, exactly how long it takes, just whether they're interrupted before they're done. That's up to you, as the DM, anyway. [/QUOTE]
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How often can an object be manipulated?
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