I generally find that by the time my players decide to make a retreat from battle, they are already in too deep to get the majority of the characters out. This is compounded with a tendancy to fudge and hesitate as they make the dicion, so as one runs the other charges. It's always a disaster, and at best one or two really fast and/or sneaky types can get away. Actually, deciding that a battle is going against them and getting the majority of a group out safely just doesn't seem to happen. Anyone else have a different experience?