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General Tabletop Discussion
*Dungeons & Dragons
How often do the adventures you run include a "dungeon" element?
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<blockquote data-quote="el-remmen" data-source="post: 8210643" data-attributes="member: 11"><p>So the frequent discussion on these board regarding short and long rests and number of encounters per day made me wonder the frequency with which dungeon environments are a part of people's games and how long characters tend to spend there. While dungeons are a part of my games, wilderness and town encounters (or town outskirts) are much more common. As such, retreating to a safe place to get a rest or sleep the night is less of a concern - at least in terms of safety. PCs in my games are much more likely to forego a rest because of time concerns than safety - though in dungeons and some wilderness environments safety is also a concern. Only once since we started our current game has the group taken a long rest during an adventure, and even short rests are not that common.</p><p></p><p>By "dungeon" I mean an underground network of caves, tunnels, chambers lairs that require entering into or emerging from and is distinct from the surrounding environment to some degree and might holds the possibility for more than one encounter (so just a owlbear cave is not a dungeon - an owlbear cave that connects to a variety of tunnels occupied by goblins, and is the top layer of a buried temple complex would be). The kind of place PCs might spend more than one adventuring day.</p><p></p><p>And to be clear, the entire adventure does not need to involve a dungeon, but has a dungeon aspect. Thus, while the classic adventure, N1 - Against the Cult of the Reptile God, mostly takes place in the town of Orlane, the finale does involving raiding the a swamp-located dungeon lair. Something like X1 - Isle of Dread (if I remember correctly) does not have a dungeon aspect.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8210643, member: 11"] So the frequent discussion on these board regarding short and long rests and number of encounters per day made me wonder the frequency with which dungeon environments are a part of people's games and how long characters tend to spend there. While dungeons are a part of my games, wilderness and town encounters (or town outskirts) are much more common. As such, retreating to a safe place to get a rest or sleep the night is less of a concern - at least in terms of safety. PCs in my games are much more likely to forego a rest because of time concerns than safety - though in dungeons and some wilderness environments safety is also a concern. Only once since we started our current game has the group taken a long rest during an adventure, and even short rests are not that common. By "dungeon" I mean an underground network of caves, tunnels, chambers lairs that require entering into or emerging from and is distinct from the surrounding environment to some degree and might holds the possibility for more than one encounter (so just a owlbear cave is not a dungeon - an owlbear cave that connects to a variety of tunnels occupied by goblins, and is the top layer of a buried temple complex would be). The kind of place PCs might spend more than one adventuring day. And to be clear, the entire adventure does not need to involve a dungeon, but has a dungeon aspect. Thus, while the classic adventure, N1 - Against the Cult of the Reptile God, mostly takes place in the town of Orlane, the finale does involving raiding the a swamp-located dungeon lair. Something like X1 - Isle of Dread (if I remember correctly) does not have a dungeon aspect. [/QUOTE]
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How often do the adventures you run include a "dungeon" element?
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