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How Often Do You Cancel Sessions?
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<blockquote data-quote="delericho" data-source="post: 5475759" data-attributes="member: 22424"><p>This sounds like one of my groups. We strive for weekly games, but since we came back from our summer break, we have actually managed to meet twice.</p><p></p><p>In the case of my group, it's due to low numbers - there are four of us, so if any one can't make it, we cancel. Most weeks, at least one of us is busy. (It doesn't help that we meet on Saturdays; unfortunately, my commute is such that weekdays just don't work.)</p><p></p><p>The truth is, though, that I think that group has played itself out; it's only sentiment that keeps me from putting it out to pasture.</p><p></p><p>For your group, if you are serious about gaming, and if you have at least five people, I would institute a policy that if any four of you can gather, the game is on regardless. Even if the DM can't make it, you still play, whether it's a one-off, a parallel campaign, or a board/video/minis game.</p><p></p><p></p><p></p><p>That is simply unacceptable. In this day and age, we all have easy access to modern technology. Whether it's a telephone call, an SMS message, an email, a private message, or <em>something</em>, if someone can't make it to the game, they should damn well make sure to inform the rest of the group. If the game is cancelled, both the DM and the host should make sure to let <em>everyone</em> know - duplicate messages are better than no message at all.</p><p></p><p>(As with all such rules, there are inevitably exceptions. If your children are rushed to hospital, of course the last thing on your mind will be cancelling the game! However, in 95+% of cases, that just doesn't apply. In 95+%, there is just no excuse for not letting people know.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5475759, member: 22424"] This sounds like one of my groups. We strive for weekly games, but since we came back from our summer break, we have actually managed to meet twice. In the case of my group, it's due to low numbers - there are four of us, so if any one can't make it, we cancel. Most weeks, at least one of us is busy. (It doesn't help that we meet on Saturdays; unfortunately, my commute is such that weekdays just don't work.) The truth is, though, that I think that group has played itself out; it's only sentiment that keeps me from putting it out to pasture. For your group, if you are serious about gaming, and if you have at least five people, I would institute a policy that if any four of you can gather, the game is on regardless. Even if the DM can't make it, you still play, whether it's a one-off, a parallel campaign, or a board/video/minis game. That is simply unacceptable. In this day and age, we all have easy access to modern technology. Whether it's a telephone call, an SMS message, an email, a private message, or [i]something[/i], if someone can't make it to the game, they should damn well make sure to inform the rest of the group. If the game is cancelled, both the DM and the host should make sure to let [i]everyone[/i] know - duplicate messages are better than no message at all. (As with all such rules, there are inevitably exceptions. If your children are rushed to hospital, of course the last thing on your mind will be cancelling the game! However, in 95+% of cases, that just doesn't apply. In 95+%, there is just no excuse for not letting people know.) [/QUOTE]
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