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How Often Do You Cancel Sessions?
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<blockquote data-quote="airwalkrr" data-source="post: 5493108" data-attributes="member: 12460"><p>I have a hard time finding players these days for my home campaign what with having to compete with the RPGA and Living Pathfinder every weekend in the same time slots. So my personal campaign running 3.5 in the Eberron setting has had difficulty. I sometimes have only two players, which works (they have cohorts), but isn't always as fun. But I have resolved to keep sticking with it. Over the years I have developed a gaming philosophy that eschews a sense of realism in order to more fully integrate new players into the plot without plopping a brand new 10th level character into the game just because everyone else is 10th level.</p><p></p><p>My campaign is episodic, which means that each game session is a self-contained adventure with a beginning, middle, and end. A new player doesn't have to know a thing about the existing game to jump right in and start playing. Likewise, if you miss a session, you just miss an episode, but don't necessarily miss out on the entire plot of the game. I weave plots in between adventures but they are subtle and take backstage to the events of each week's exciting new plot.</p><p></p><p>It works very well. Just don't cancel the game. Even if only one player shows up, that's one player at least.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5493108, member: 12460"] I have a hard time finding players these days for my home campaign what with having to compete with the RPGA and Living Pathfinder every weekend in the same time slots. So my personal campaign running 3.5 in the Eberron setting has had difficulty. I sometimes have only two players, which works (they have cohorts), but isn't always as fun. But I have resolved to keep sticking with it. Over the years I have developed a gaming philosophy that eschews a sense of realism in order to more fully integrate new players into the plot without plopping a brand new 10th level character into the game just because everyone else is 10th level. My campaign is episodic, which means that each game session is a self-contained adventure with a beginning, middle, and end. A new player doesn't have to know a thing about the existing game to jump right in and start playing. Likewise, if you miss a session, you just miss an episode, but don't necessarily miss out on the entire plot of the game. I weave plots in between adventures but they are subtle and take backstage to the events of each week's exciting new plot. It works very well. Just don't cancel the game. Even if only one player shows up, that's one player at least. [/QUOTE]
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