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How often do you enforce laws in your games?
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<blockquote data-quote="pemerton" data-source="post: 8242549" data-attributes="member: 42582"><p>I GM Traveller for a group that would dissent from that assertion!</p><p></p><p>Their ship took a hit from an imperial vessel fleeing interdiction on the world of Ashar, and they took shelter in a secret Psionics Institute outpost on a nearby moon.</p><p></p><p>Subsequently to that they took possession of an abandoned alien space ship in disregard of the direction being issued to them by an approaching Imperial cutter.</p><p></p><p>They then suborned an Imperial official who joined them - somehwat unwittingly - in the exavation of an ancient pisioncially-attuned site on a frontier world, and are now tin the process of hiding from an Imperial patrol cruiser that is looking for them.</p><p></p><p>It seems to me that the point of playing PCs in a RPG is to upset the status quo, but in any event I don't think there is any issue having peers of the PCs in a D&D-type game. It's just that when the PCs become archmages or demigods and the like, the NPCs in question are not mortal.</p><p></p><p>This is how D&D 4e works, for instance, and it produces pretty good play in my experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8242549, member: 42582"] I GM Traveller for a group that would dissent from that assertion! Their ship took a hit from an imperial vessel fleeing interdiction on the world of Ashar, and they took shelter in a secret Psionics Institute outpost on a nearby moon. Subsequently to that they took possession of an abandoned alien space ship in disregard of the direction being issued to them by an approaching Imperial cutter. They then suborned an Imperial official who joined them - somehwat unwittingly - in the exavation of an ancient pisioncially-attuned site on a frontier world, and are now tin the process of hiding from an Imperial patrol cruiser that is looking for them. It seems to me that the point of playing PCs in a RPG is to upset the status quo, but in any event I don't think there is any issue having peers of the PCs in a D&D-type game. It's just that when the PCs become archmages or demigods and the like, the NPCs in question are not mortal. This is how D&D 4e works, for instance, and it produces pretty good play in my experience. [/QUOTE]
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How often do you enforce laws in your games?
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