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How often do you enforce laws in your games?
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<blockquote data-quote="Tun Kai Poh" data-source="post: 8292523" data-attributes="member: 6761960"><p>I run Blades in the Dark, so the Bluecoats and the legal system are a constant threat. We've even had a situation where the players ran back-to-back heists of the <em>same prison</em> which was pretty audacious.</p><p></p><p>The system uses Heat and Wanted Level to track how much the law is pursuing the PCs, and it's a good abstraction that makes consequences a thing that is always om the table. "Yes, you can have an extra die from the Devil's Bargain, but the consequence is that some bystanders witness the attack and your Heat goes up by 2. Does that sound like something you want to push?"</p><p></p><p>Keep in mind that there are supernatural authorities (the Spirit Wardens) who know when deaths occur in the city, making murder a much more risky proposition. The party's Hound finds it a safer task to engage in a sniper duel with a gunship during a high-speed chase at sea than fire at a living human (although she's still killed plenty).</p></blockquote><p></p>
[QUOTE="Tun Kai Poh, post: 8292523, member: 6761960"] I run Blades in the Dark, so the Bluecoats and the legal system are a constant threat. We've even had a situation where the players ran back-to-back heists of the [I]same prison[/I] which was pretty audacious. The system uses Heat and Wanted Level to track how much the law is pursuing the PCs, and it's a good abstraction that makes consequences a thing that is always om the table. "Yes, you can have an extra die from the Devil's Bargain, but the consequence is that some bystanders witness the attack and your Heat goes up by 2. Does that sound like something you want to push?" Keep in mind that there are supernatural authorities (the Spirit Wardens) who know when deaths occur in the city, making murder a much more risky proposition. The party's Hound finds it a safer task to engage in a sniper duel with a gunship during a high-speed chase at sea than fire at a living human (although she's still killed plenty). [/QUOTE]
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How often do you enforce laws in your games?
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