Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How often do you enforce laws in your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8292849" data-attributes="member: 6779310"><p>I like settings where laws create textures in the stories. Even when the stories aren't about the law, that the law exists and players have to think about the consequences shapes play. And like JD, I don't care to have players who need power-trip play. </p><p></p><p>I also, however, like the settings to have some places where the laws have no teeth, where personal integrity has a chance to shine. Or for its absence to be a glaring lack. </p><p></p><p>A good setting has both... </p><p></p><p>A great setting has both influencing the tone and feel. Settings like...</p><ul> <li data-xf-list-type="ul">The [Warhammer] Old World. </li> <li data-xf-list-type="ul">Traveller's Third Imperium. </li> <li data-xf-list-type="ul">L5R's Rokugan.</li> <li data-xf-list-type="ul">Arrowflight's Corvel</li> <li data-xf-list-type="ul">the many nations of the Marvel Universe</li> <li data-xf-list-type="ul">Star Trek's Federation. (Which also is that case where what's legal and what can be gotten away with are different...and where the integrity of the characters can be a major story factor. </li> </ul><p>In some, like Pendragon, a code exists, but law really doesn't... and I've never hesitated to put justice at odds with correct social form, and further, sometimes at odds with practicality - each pulling different directions. Which is what makes Pendragon so compelling... and so emotionally draining. </p><p>L5R's Rokugan has both a code, a legal system, and both are at odds with justice, and all three are often at the mercy of political expediency.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8292849, member: 6779310"] I like settings where laws create textures in the stories. Even when the stories aren't about the law, that the law exists and players have to think about the consequences shapes play. And like JD, I don't care to have players who need power-trip play. I also, however, like the settings to have some places where the laws have no teeth, where personal integrity has a chance to shine. Or for its absence to be a glaring lack. A good setting has both... A great setting has both influencing the tone and feel. Settings like... [LIST] [*]The [Warhammer] Old World. [*]Traveller's Third Imperium. [*]L5R's Rokugan. [*]Arrowflight's Corvel [*]the many nations of the Marvel Universe [*]Star Trek's Federation. (Which also is that case where what's legal and what can be gotten away with are different...and where the integrity of the characters can be a major story factor. [/LIST] In some, like Pendragon, a code exists, but law really doesn't... and I've never hesitated to put justice at odds with correct social form, and further, sometimes at odds with practicality - each pulling different directions. Which is what makes Pendragon so compelling... and so emotionally draining. L5R's Rokugan has both a code, a legal system, and both are at odds with justice, and all three are often at the mercy of political expediency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How often do you enforce laws in your games?
Top