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How often do you fake it as a DM?
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<blockquote data-quote="kbrakke" data-source="post: 6615010" data-attributes="member: 6781797"><p>I would say that it's a solid 70/30 in favor of improv now. The biggest example is my current long running Eberron campaign. When it started a few months ago I would actually plan out encounters by doing math. Put down some motivations for NPCs and detail likely way their plans would unfold etc. Two sessions ago while running them through a very altered castle Ravenloft they came across his treasure room. Rather than just letting them in as the module suggests I decided to have a nice big boss fight. I wrote down some large 3 digit number and tried to remember the paragon monsters stuff from the angry gm. From essentially nothing came a huge multi-stage boss battle that they will remember for quite some time. I find most days I just think about what's been happening in the game during my work commute and write some notes if it seems important. Because I have spent so much past time DMing for them I can improv the details when we play. At this point I don't bother telling them if something was prepared or not, and they seem to keep having fun. </p><p></p><p>To modify TerraDave's post. I'm best at improvising when I've been planning adventures with the same group for months.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 6615010, member: 6781797"] I would say that it's a solid 70/30 in favor of improv now. The biggest example is my current long running Eberron campaign. When it started a few months ago I would actually plan out encounters by doing math. Put down some motivations for NPCs and detail likely way their plans would unfold etc. Two sessions ago while running them through a very altered castle Ravenloft they came across his treasure room. Rather than just letting them in as the module suggests I decided to have a nice big boss fight. I wrote down some large 3 digit number and tried to remember the paragon monsters stuff from the angry gm. From essentially nothing came a huge multi-stage boss battle that they will remember for quite some time. I find most days I just think about what's been happening in the game during my work commute and write some notes if it seems important. Because I have spent so much past time DMing for them I can improv the details when we play. At this point I don't bother telling them if something was prepared or not, and they seem to keep having fun. To modify TerraDave's post. I'm best at improvising when I've been planning adventures with the same group for months. [/QUOTE]
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