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How often do you fake it as a DM?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6615038" data-attributes="member: 6787650"><p>This is pretty much my modus operandi every week[1]. I exaggerate slightly (I do think ahead about villain names, number of monsters in the vicinity, etc., so I can wing things better; and I also frequently run mock combats with monsters I'm planning on using soon) but my players have at least as good of an experience simply basing on monsters as they do with proactive villain NPCs who have goals and motivations and backstories and stuff. Therefore, 75% of our game time is spent on things I have prepared only the vaguest outlines for. </p><p></p><p>Normally I try to run a sandbox, but when I just pull stuff completely out of nowhere with the intention of making up an explanation later, I call it "ghetto D&D." ("Suddenly an assassin attacks you.") And the players love it. I guess I probably would too, as long as the DM does the work afterwards of stitching the random stimuli into a coherent whole so I don't feel schizophrenic.</p><p></p><p>[1] Well, I don't "fake" monster stats, which I now realize is a large part of what you meant by "faking it." So I guess I'm talking about faking adventures, not encounters.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6615038, member: 6787650"] This is pretty much my modus operandi every week[1]. I exaggerate slightly (I do think ahead about villain names, number of monsters in the vicinity, etc., so I can wing things better; and I also frequently run mock combats with monsters I'm planning on using soon) but my players have at least as good of an experience simply basing on monsters as they do with proactive villain NPCs who have goals and motivations and backstories and stuff. Therefore, 75% of our game time is spent on things I have prepared only the vaguest outlines for. Normally I try to run a sandbox, but when I just pull stuff completely out of nowhere with the intention of making up an explanation later, I call it "ghetto D&D." ("Suddenly an assassin attacks you.") And the players love it. I guess I probably would too, as long as the DM does the work afterwards of stitching the random stimuli into a coherent whole so I don't feel schizophrenic. [1] Well, I don't "fake" monster stats, which I now realize is a large part of what you meant by "faking it." So I guess I'm talking about faking adventures, not encounters. [/QUOTE]
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