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How often do you fake it as a DM?
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<blockquote data-quote="Rabbitbait" data-source="post: 6615105" data-attributes="member: 60100"><p>I run with two groups. With my main group who have been playing for over 30 years, I now have well prepared campaigns with a selection of overarching plot arcs that give me options for giving the players real choice. Even then, the campaign can skew off in odd directions. In the last game, which was the 4e version of the Tomb of Horrors by Ari Marmell, a big part of the game became the overthrow of the Church of the Silver Flame - which has absolutely nothing to do with the printed adventure. I often just make monsters up on the spot, but not too often and they are always mooks.</p><p></p><p>With my other group - which is just my 6 year old son - I make it all up on the spot with just a small idea. The last game my prep work was " I think I'll send him to the dungeon near town where he will fight some goblins, skeletons and zombies." Other than that, all made up on the spot. He loved it. The great thing about playing with a six year old is that you can be as cliched and simplistic as you like - for him everything is new.</p><p></p><p>5e is much easier for making it up on the spot.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6615105, member: 60100"] I run with two groups. With my main group who have been playing for over 30 years, I now have well prepared campaigns with a selection of overarching plot arcs that give me options for giving the players real choice. Even then, the campaign can skew off in odd directions. In the last game, which was the 4e version of the Tomb of Horrors by Ari Marmell, a big part of the game became the overthrow of the Church of the Silver Flame - which has absolutely nothing to do with the printed adventure. I often just make monsters up on the spot, but not too often and they are always mooks. With my other group - which is just my 6 year old son - I make it all up on the spot with just a small idea. The last game my prep work was " I think I'll send him to the dungeon near town where he will fight some goblins, skeletons and zombies." Other than that, all made up on the spot. He loved it. The great thing about playing with a six year old is that you can be as cliched and simplistic as you like - for him everything is new. 5e is much easier for making it up on the spot. [/QUOTE]
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