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General Tabletop Discussion
*Dungeons & Dragons
How often do you fake it as a DM?
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<blockquote data-quote="Riley37" data-source="post: 6615712" data-attributes="member: 6786839"><p>I've never started a session with *zero* prep.</p><p></p><p>When players want to explore something MUCH more thoroughly than I had expected, I choose between these three responses: (a) go with it, improvising as needed; (b) tell them that I'll have answers the next session; (c) tell them that there just isn't anything interesting in that direction.</p><p></p><p>Recently, I went to a session with one thing clear in my mind, planned as either a foreshadowing or maybe a ten-minute non-combat interaction spotlighting one PC, and some vague ideas about what would happen after that. The player whose PC was spotlighted, used that interaction to raise some sandbox-style ideas about the current state of Campaign City, and pushing for certain changes. It went way longer than ten minutes, and we found ways for the other players to get their PCs into the conversation, and the conversation expanded into *almost the entire session*. </p><p></p><p>In the process, the guy playing the dwarf barbarian shows more interest in the setting, than ever before. Usually he's all about raging in combat, then having his PC go get drunk. Now he's a master planner!</p><p></p><p>So I dunno if my lack of other prep was a causal factor, but it was a great session. </p><p></p><p>The characters then left the NPC's place, and I had one of them get attacked on his way home... which took about ten minutes to resolve, but it established that someone's out to get him and is sending disposable minions.</p></blockquote><p></p>
[QUOTE="Riley37, post: 6615712, member: 6786839"] I've never started a session with *zero* prep. When players want to explore something MUCH more thoroughly than I had expected, I choose between these three responses: (a) go with it, improvising as needed; (b) tell them that I'll have answers the next session; (c) tell them that there just isn't anything interesting in that direction. Recently, I went to a session with one thing clear in my mind, planned as either a foreshadowing or maybe a ten-minute non-combat interaction spotlighting one PC, and some vague ideas about what would happen after that. The player whose PC was spotlighted, used that interaction to raise some sandbox-style ideas about the current state of Campaign City, and pushing for certain changes. It went way longer than ten minutes, and we found ways for the other players to get their PCs into the conversation, and the conversation expanded into *almost the entire session*. In the process, the guy playing the dwarf barbarian shows more interest in the setting, than ever before. Usually he's all about raging in combat, then having his PC go get drunk. Now he's a master planner! So I dunno if my lack of other prep was a causal factor, but it was a great session. The characters then left the NPC's place, and I had one of them get attacked on his way home... which took about ten minutes to resolve, but it established that someone's out to get him and is sending disposable minions. [/QUOTE]
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How often do you fake it as a DM?
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