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*Dungeons & Dragons
How Often Do You Have NPCs Join the Party?
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<blockquote data-quote="AmerginLiath" data-source="post: 6475343" data-attributes="member: 777"><p>I'm not sure how to answer the percentage question per se.</p><p></p><p>My ever-morphing group isn't playing at the moment, but we've always had the technique of basically running campaigns-within-an-overarcing-world (a Dragonlance campaign that's been ongoing for about a century in-game and close to twenty years on and off out-of-game) almost as storyarcs with rotating DMs (with one DM as the "showrunner" of a particular "season," to borrow some TV terms) so that one person isn't bogged down all the time. So, we'll almost always have NPCs with the party, because the DM du jour's PC will be run as an NPC during that arc. By switching up DMs such, we just agree which characters get 'focus' during what times (a player who runs a storyline that plays to the subplots and stylings of some other character(s) get rewarded by having another DM include his/her character's subplots & stylings in their storyline). It's always seemed to work, especially with the added twist of the "showrunner" DM giving us certain hints, monsters, or NPCs to include/feature along the way (or taking over for a scene at the end of the night after we're done to run a short scene or two that leads up toward the main villain/storyline for that part of the megacampaign).</p><p></p><p>So, that might be a ~100%, but the NPCs in question are PCs that tend to be in the background (I remember one famously where the player of a Solamnic Knight ran a mystery arc where we went to his family castle, we met some of his family – new PCs actually – and got to have the adventure there while his PC was tied up in land management issues!)</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6475343, member: 777"] I'm not sure how to answer the percentage question per se. My ever-morphing group isn't playing at the moment, but we've always had the technique of basically running campaigns-within-an-overarcing-world (a Dragonlance campaign that's been ongoing for about a century in-game and close to twenty years on and off out-of-game) almost as storyarcs with rotating DMs (with one DM as the "showrunner" of a particular "season," to borrow some TV terms) so that one person isn't bogged down all the time. So, we'll almost always have NPCs with the party, because the DM du jour's PC will be run as an NPC during that arc. By switching up DMs such, we just agree which characters get 'focus' during what times (a player who runs a storyline that plays to the subplots and stylings of some other character(s) get rewarded by having another DM include his/her character's subplots & stylings in their storyline). It's always seemed to work, especially with the added twist of the "showrunner" DM giving us certain hints, monsters, or NPCs to include/feature along the way (or taking over for a scene at the end of the night after we're done to run a short scene or two that leads up toward the main villain/storyline for that part of the megacampaign). So, that might be a ~100%, but the NPCs in question are PCs that tend to be in the background (I remember one famously where the player of a Solamnic Knight ran a mystery arc where we went to his family castle, we met some of his family – new PCs actually – and got to have the adventure there while his PC was tied up in land management issues!) [/QUOTE]
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How Often Do You Have NPCs Join the Party?
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